Blogs

Starpoint Gemini 2 2014 Manual PLP Instructions

Submitted by imusrt on 1 December, 2015 - 23:28

Game looks great, except FMV cutscenes & loading screens stretched full. Game's hor+; FOV, HUD, text are proper (HUD element-positions span full width). Rendered cutscenes hor+ & letterboxed.


(PLP screenshot with bezel effect)

7 Days To Die 2013 Manual PLP Instructions

Submitted by imusrt on 1 December, 2015 - 23:19

Game looks great. Hor+, FOV & HUD are proper (HUD element-positions span full width). All text proper. Image-backgrounds are vert- on loading screens & startup's main menu (other menus have proper rendered background).


(PLP screenshot with bezel effect)

Insurgency 2013 Manual PLP Instructions

Submitted by imusrt on 1 December, 2015 - 23:13

Game spreads perfect. Hor+, FOV & HUD proper (HUD elements remain on center-screen). Guns, aim & scopes are proper. All text proper, main menu pillarboxed. Loading screens & character/squad-type menus all remain on center, with hor+ background effects.


(PLP screenshot with bezel effect. Assault rifle aimed)

Rise Of The Triad 2013 Manual PLP Instructions

Submitted by imusrt on 1 December, 2015 - 23:04

Game spreads perfect. Hor+, FOV & HUD proper (HUD element-positions span full width). Weapons & aim proper. Loading screens, level completion screen & FMV cutscenes are pillarboxed. All text & menu are proper (menu's element-positions vary, with pillarboxed rendered-background). Bloody injury overlay is stretched, but looks good (blood is mostly on side-screens only).


(PLP screenshot with bezel effect)

Lords Of The Fallen 2014 Manual PLP Instructions

Submitted by imusrt on 21 November, 2015 - 10:34

Game looks great. Hor+, FOV * & HUD are proper (HUD's element-positions span full width). Rendered cutscenes are full hor+, FMVs (rare) are pillarboxed & letterboxed. All text proper, main menu pillarboxed.


(PLP screenshot with bezel effect)

A Story About My Uncle Manual PLP Instructions 2014

Submitted by imusrt on 21 November, 2015 - 10:03

Game plays well, spreads perfect except hands-layer is significantly FOV- (looks fine in this game). Hor+, FOV & sparse HUD are proper. Rendered cutscenes hor+. All text proper, main menu hor+ (text on center). Startup logo/FMV pillarboxed, game has no loading screens.


(PLP screenshot with bezel effect)

The Long Dark 2014 Manual PLP Instructions

Submitted by imusrt on 21 November, 2015 - 09:50

Game spreads perfect & is native borderless.


(PLP screenshot with bezel effect)

Among The Sleep 2014 Manual PLP Instructions

Submitted by imusrt on 21 November, 2015 - 09:44

Game spreads perfect, except hint/subtitle text is larger (not a problem & remains crisp). Hor+, FOV & sparse HUD proper (except hint-text). Rendered cutscenes full hor+; FMVs (rare) & loading screens pillarboxed. Menu text is proper with hor+ rendered background.


(PLP screenshot with bezel effect)

Glare 2013 Manual PLP Instructions

Submitted by imusrt on 21 November, 2015 - 09:36

Game spreads perfect, except stretched loading screens. Hor+, FOV & sparse HUD are proper. Rendered cutscenes & menu are letterboxed, FMVs pillarboxed. All text proper.


(PLP screenshot with bezel effect)

Mars War Logs 2013 Manual PLP Instructions

Submitted by imusrt on 14 November, 2015 - 00:44

Game looks good. Gameplay all hor+ & proper FOV. Rendered cutscenes hor+ & often include slim letterbox. Text proper. HUD proper, menus about proper (boths element-positions span full width; menus' background art is vert-; character-menu elements are mostly on center). Chapter-ends' budget-art FMVs are vert- with slim letterbox.


(PLP screenshot with bezel effect; stationary view)

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