Submitted by imusrt on 12 June, 2015 - 01:00
SoftTH (fullscreen, DX9 x86) in (path-to-game)\bin. In-game fullscreen, select massive resolution (every time).
Submitted by imusrt on 4 June, 2015 - 02:02
Game looks pretty good. Hor+ & FOV looks proper. HUD & text perfect. Rendered video spreads full perfect. But minor issues *.
Submitted by imusrt on 4 June, 2015 - 01:37
SoftTH (fullscreen, DX9 x86). Edit %USERPROFILE%\Documents\My Games\RedOrchestra2\ROGame\ Config\ROEngine.ini. ResX & ResY yours.
Submitted by imusrt on 4 June, 2015 - 01:23
Game looks good. Hor+ & FOV looks proper. HUD & all text perfect, FMV cutscenes & loading screens are single-screen. But minor issues *.
Submitted by imusrt on 28 May, 2015 - 04:40
Complex setup, but game looks good.
Submitted by imusrt on 24 May, 2015 - 22:02
Game looks quite good. Hor+ & FOV looks proper. HUD & all text perfect. But black margin on side monitors' inner bezel. Backgrounds on menu/loading-type screens are often vert- or graphic anomalies on sides (not a problem).
Submitted by imusrt on 21 May, 2015 - 21:11
Game spreads perfect. Hor+, FOV looks proper. Loading screens, menus, HUD & text all perfect. Cutscenes render single-screen, fine.
Submitted by imusrt on 19 May, 2015 - 07:37
Do you struggle with games that involve shooting? This is correctable & fun to fix. Near-limitless immersive adventures await, if you can just get past the gun.
Submitted by imusrt on 18 May, 2015 - 01:04
Looks good & easy setup if played with high FOV (cropped just below knees), but bit complex to set up proper FOV (cropped across butt). Latter also requires game update *.
Submitted by imusrt on 16 May, 2015 - 21:15
Fullscreen (best choice *): SoftTH (DX9 x86). In-game select massive resolution.
OR Borderless: In-game windowed, quit. Edit %LOCALAPPDATA%\EA Games\Dead Space 2\system.txt. Window.Height & Width = your PLP resolution (no border **). ShiftWindow (+ border = borderless).