AMD Radeon 6870 & 6850 Review - Benchmarking

Article Type: 
Review

System Specs

The Radeon HD 5870 and 5850 benchmarks were done on the 10.8 drivers, on 16:10 1920x1200 monitors. The Radeon HD 6870 and 6850 benchmarks were done on the beta drivers provided by AMD, and on 16:9 1920x1080 monitors. Historical analysis shows us that the slightly lower resolution on the 16:9 panels can give a few fps, but the numbers here are still highly comparable.

My test rig remains unchanged, except for a new case. For easier testing, I recently migrated to the Doma Pro PCI test bench from My Open PC (review on that coming soon).

Hardware Tested

I only have AMD hardware tested for comparison in this review. This is not for lack of wanting to test NVIDIA hardware in Surround, but NVIDIA has not yet decided to support the WSGF with hardware for review and benchmarking. Considering that the WSGF is a hobby that just supports itself, I cannot justify spending the money needed to test NVIDIA cards.

Most of my time is spent working on the site (or other projects), and much of my "play time" is spent benchmarking. Cards would basically only be used for testing, and I cannot reconcile purchasing cards that would only be used for testing. It's simply not a good ROI.

Resolutions Tested

I tested both 1600x900 and 1920x1080 in widescreen, as well as 4800x900 and 5760x1080 in 3x1-L Eyefinity. Additionally I tested in 5400x1920 and 4500x1600 for 5x1-P Eyefinity. This allows for comparison between panels in the 20" and 22" range, as well as performance improvements from dialing back the resolution on notch.


Games Tested

My game selection has only had slight modification since my last round of review. I have dropped Batman: Arkham Asylum from the line-up. In testing the new GPU and driver, performance exploded at 5760x1080 - to an unexplainable manner. Previously, 1GB AMD cards crawled at this resolution with 4xAA enabled in the Catalyst Control panel. With the new driver, performance rose to levels seen with 0xAA. This made me wonder if Batman is not picking up the AA setting in the new driver.

Additionally I realized that while the game is Hor+, the demo is Vert-. This goes against our mandates for testings as fewer objects and geometry are actually shown on the screen in Eyefinity. I have replaced the Batman benchmark with the benchmark from the Just Cause 2 Demo.

Finally I dropped the HL2 titles from the line-up. The "HOC Bench" benchmark tool for Episode 2 is no longer functioning, and both Ep.2 and Lost Cost post extremely high scores at all resolutions on even middle range cards from the 5000-series. They are no longer indicitive of a real "test".

As always, all games are tested at max settings (unless otherwise noted), with 4xAA and 16xAF enabled.


Future Testing

I need to make additional updates to the benchmark suite, and will do so for the Radeon HD 6900 series. I will be replacing Heaven v1 with the new Heaven v2 benchmark. Additionally, I am looking to add additional benchmarks such as AvP and Mafia II.

I will also be re-benchmarking the higher end cards in the 5000-series on the newer drivers and on the 16:9 1920x1080 panels. This will ensure completely accurate comparisons.

AMD Radeon 6870 & 6850 Review - Battle Forge

Article Type: 
Review

Battle Forge is the free-to-play RTS from Electronic Arts. It offers a steampunk/fantasy RTS experience, where armies are build based on "decks" of cards similar to the Magic: The Gathering card game.

Battle Forge is one of AMD's spotlight (my terminology) games, as it offers both DX11 and proper Eyefinity support. The game offers a number of DX11 features, and a wealth of options for tuning performance. Specifically, Battle Forge uses DX11 and Shader Model 5.0 to compute HighDefinition Ambient Occlusion (HDAO). For our tests we maxed out all of the settings and forced DX11 through the config.xml file.



Battleforge

AMD Radeon 6870 & 6850 Review - DiRT 2

Article Type: 
Review

Dirt 2 is the latest iteration of the Dirt rally racing series from Codemasters. Like Battle Forge, Dirt 2 is a spotlight game for AMD. Like Battle Forge it offers proper Hor+ gameplay in Eyefinity and DX11 support. Unless the user goes into the "hardware_settings_config.xml" file and forces DX9, Dirt 2 runs in DX11 mode. Unfortunately Dirt 2 does not offer a DX10 mode. This is unfortunate, as many games show improved performance when running in DX10 vs. DX9.

The true (noticeable) DX11 features come in to play based on the user settings in the in-game graphics options. Several key features are the "Hardware Tessellated Dynamic Water" (achieved through "Ultra" quality water), "Hardware Tessellated Dynamic Cloth" (achieved through "High" quality cloth), and DX11 Accelerated HDAO (through "High" quality HDAO).

The DX11 water and cloth offer more realistic geometry and movement. The DX11 water produces actual waves in deep puddles (as the player drives through), rather than simple "swirls" in the texture surface. The DX11 cloth offers more realistic ripples and waves in the cloth material over the DX9 version. On the other hand, the DX11 HD Ambient Occlusion (HDAO) offers an accelerated computation path.

DX11 doesn't necessarily provide earth-shaking changes to gameplay. But, it provides more realistic "movement" in the world's objects - cloth, water, grass, etc. While a DX9 or DX10 game is perfectly enjoyable, the DX11 technology offers better immersion by making the "little things" more lifelike. Additionally, it offers better computation paths through increased parallelism (and better computation paths for DX10), much like DX10 offered better performance (over DX9) in games such as Far Cry 2.



DiRT 2

AMD Radeon 6870 & 6850 Review - Far Cry 2

Article Type: 
Review

Far Cry 2 (and the whole Cry/Crysis series) has long been considered a system killer. If not a killer, then at least a good strong test. As always, we run our test at max settings with 4xAA. The benchmark tool within Far Cry 2 offers settings for High, Very High and Ultra. We chose Ultra with 4xAA.

While once a true system killer, Far Cry 2 shows that hardware catches up to software. Even a sub-$200 card provides an easily playable experience (though not always at the highest settings).



Far Cry 2

AMD Radeon 6870 & 6850 Review - H.A.W.X.

Article Type: 
Review

H.A.W.X. is one last title that AMD has been showing off since the Radeon 5000 line launched. While the other titles are Hor+ and offer cutting-edge DX11 features, HAWX is quite the opposite. While it is a Hor+ title, it is only a DX10 title and runs quite well on a wide variety of hardware.

The well running and scalable title makes it a natural fit when showcasing both lower-end hardware pushing three panels, and high-end hardware pushing six panels. It also comes as no surprise that the additional VRAM largely goes unused, considering the title runs capably on lower hardware.

One note in the HAWX benchmark. Above 1920x1080 the game simply would not allow 4xAA. While the scores provide that the title could handle it, the option simply is not available. Though it isn't our norm, we chose to accept 2xAA so that we could get consistent readings across the spectrum of hardware.



HAWX

AMD Radeon 6870 & 6850 Review - Heaven Demo

Article Type: 
Article

The Unigine Heaven Demo is unique in that it is the only demo which allows for the following components in one package:

  • Synthetic Demo (i.e., a demo designed to "test" a system)
  • Comparable tests of DX9, DX10 and DX11
  • Is Hor+ (rather than limited to a few predefined aspect ratios)

The ability to compare DX9, DX10 and DX11 in the same environment allows for the unique ability to see when and if additional VRAM comes into play. Previous testing has shown that 2GB of VRAM is needed to run the game in Eyefinity at 5760x1080 with 4xAA, using the DX10 or DX11 codepath.

AMD Radeon 6870 & 6850 Review - Heaven Demo (DX9)

Article Type: 
Article

The Unigine Heaven Demo is unique in that it is the only demo which allows for the following components in one package:

  • Synthetic Demo (i.e., a demo designed to "test" a system)
  • Comparable tests of DX9, DX10 and DX11
  • Is Hor+ (rather than limited to a few predefined aspect ratios)

The ability to compare DX9, DX10 and DX11 in the same environment allows for the unique ability to see when and if additional VRAM comes into play. Previous testing has shown that 2GB of VRAM is needed to run the game in Eyefinity at 5760x1080 with 4xAA, using the DX10 or DX11 codepath.



Heaven DX9

AMD Radeon 6870 & 6850 Review - Heaven Demo (DX10)

Article Type: 
Review

The Unigine Heaven Demo is unique in that it is the only demo which allows for the following components in one package:

  • Synthetic Demo (i.e., a demo designed to "test" a system)
  • Comparable tests of DX9, DX10 and DX11
  • Is Hor+ (rather than limited to a few predefined aspect ratios)

The ability to compare DX9, DX10 and DX11 in the same environment allows for the unique ability to see when and if additional VRAM comes into play. Previous testing has shown that 2GB of VRAM is needed to run the game in Eyefinity at 5760x1080 with 4xAA, using the DX10 or DX11 codepath.



Heaven DX10

AMD Radeon 6870 & 6850 Review - Heaven Demo (DX11)

Article Type: 
Review

The Unigine Heaven Demo is unique in that it is the only demo which allows for the following components in one package:

  • Synthetic Demo (i.e., a demo designed to "test" a system)
  • Comparable tests of DX9, DX10 and DX11
  • Is Hor+ (rather than limited to a few predefined aspect ratios)

The ability to compare DX9, DX10 and DX11 in the same environment allows for the unique ability to see when and if additional VRAM comes into play. Previous testing has shown that 2GB of VRAM is needed to run the game in Eyefinity at 5760x1080 with 4xAA, using the DX10 or DX11 codepath.



Heaven DX11

AMD Radeon 6870 & 6850 Review - Just Cause 2

Article Type: 
Review

Just Cause 2 is the wildly popular sequal to the wildly popular Just Cause. You take control of protagonist Rico Rodriquez and rain down over the top destruction across a small desert island. The game is a free roaming title that offers literally limitless options to wreck havoc with your "hook shot" grapling device.

While the benchmark tool in the demo doesn't offer anything in the way of explosions or destruction, it does offer some beautiful scenery that is still quite demanding on multi-monitor environments.



Just Cause 2

AMD Radeon 6870 & 6850 Review - S.T.A.L.K.E.R.: Call of Pripyat

Article Type: 
Review

Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.

Like the Heaven demo, the demo basically will not run at 5760x1080 using 4xAA, with only 1GB of VRAM.

AMD Radeon 6870 & 6850 Review - S.T.A.L.K.E.R.: Call of Pripyat (Daylight)

Article Type: 
Review

Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.

Like the Heaven demo, the demo basically will not run at 5760x1080 using 4xAA, with only 1GB of VRAM.



STALKER - Daylight

AMD Radeon 6870 & 6850 Review - S.T.A.L.K.E.R.: Call of Pripyat (Night)

Article Type: 
Review

Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.

Like the Heaven demo, the demo basically will not run at 5760x1080 using 4xAA, with only 1GB of VRAM.



STALKER - Night

AMD Radeon 6870 & 6850 Review - S.T.A.L.K.E.R.: Call of Pripyat (Rain)

Article Type: 
Review

Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.

Like the Heaven demo, the demo basically will not run at 5760x1080 using 4xAA, with only 1GB of VRAM.



STALKER - Rain

AMD Radeon 6870 & 6850 Review - S.T.A.L.K.E.R.: Call of Pripyat (Sun Shafts)

Article Type: 
Review

Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.

Like the Heaven demo, the demo basically will not run at 5760x1080 using 4xAA, with only 1GB of VRAM.



STALKER - Sun