Assetto Corsa - Tech Preview

Assetto Corsa is a racing game/simulation with a strong focus on realism.
It is developed by Kunos Simulazioni, a small indie developer based in Italy best known from two other racing sims: Ferrari Virtual Academy and NetKar Pro.

While the game is still in developement, a Technology Preview (v0.9.9) is available to all owners of NetKar Pro, containing one car - the Lotus Elise SC and one track - Autodromo dell'Umbria aka Magione. The full game will contain a large number of licensed cars and tracks, but a full content list has not yet been disclosed.

The technology preview already offers excellent triple screen support; it has a "Triple Screen" selection box in the menu that, when ticked, enables the player to alter several surround parameters while in the car through a graphical interface.

AAIncompleteIncomplete
Support summary
Screen change: 
Hor+

Widescreen Method: 
Hud Stretch: 
  • None

Multi-monitor Method: 
Multi-monitor HUD: 
  • Optimized

Ultra-Widescreen Method: 
Ultra-Widescreen HUD: 

4k UHD Method: 
4k UHD HUD: 

Rendered cut-scenes: 
FMV cut-scenes: 
Game information
Game status:
Release Date:
Friday, 22 February, 2013
Tested Version: 
Technology Preview v0.9.9

Setting: 
Play styles: 
,

Developer: 
Developer feedback: 
Steam ID's: 
244210, , , ,
Comparison Screenshots
  • 4:3 Screenshot
    Assetto Corsa - Tech Preview
  • 16:10 Screenshot
    Assetto Corsa - Tech Preview
  • 16:9 Screenshot
    Assetto Corsa - Tech Preview
  • Eyefinity / Surround Screenshot
    Assetto Corsa - Tech Preview
Solutions & Issues
Baseline (Widescreen) Solution & Issues

The HUD is freely cofigurable by the player, as to what he sees on screen and what not, and where he sees it. It uses simple drag-and-drop for the various HUD components.




Ultra-Widescreen (21:9) Specific Solution & Issues



Eyefinity / Surround Specific Solution & Issues

The HUD is freely cofigurable by the player, as to what he sees on screen and what not, and where he sees it. It uses simple drag-and-drop for the various HUD components.
For triple monitors the game has a useful graphical customization interface accessible from within the car.
Here the player can enter/change the angle between displays, the distance to central display, screen width, and bezel compensation -both positive and negative- .
The effects of changes made are live visible on screen, making setting up your screens a doddle. (see Additional Screenshots)
This however does not (yet) support 5x1P layouts.




4k UHD Specific Solution & Issues



Stereoscopic-3D Solution & Issues

Expand all screenshots and resolution details
Expand all screenshots and resolution details

Submitted by BadBob on 31 October, 2013 - 20:16
Updated by imusrt on 5 January, 2015 - 01:28