ATI Radeon 5770 & 5750 Review - Hitting 60fps in Eyefinity

Article Type: 
Review

While our testing is designed to stress the card as much as possible, we all realize that games have quality settings for a reason. So, beyond seeing where the breaking point is for any individual card, I wanted to provide some insight into what image quality you can expect and get 60fps at 5760x1080 (3x1920x1080) Eyefinity. These settings are for the HD 5770. Settings for the HD 5750 would need to be slightly lower.

Note, it is simply not possible to hit 60fps in many games at this resolution. In those instances we shot for 30fps.

Batman: Arkham Asylum - 0xAA/High gives you 49fps at 5760x1200. Dropping the resolution to 4800x900 yields bigger improvements. 0xAA/Very High gives you 54fps, while 0xAA/High gives you 69fps.

Battle Forge - 29fps by reducing the resolution to 4800x900 (3x1600x900) and using the above settings.

Dirt 2 - I was able to hit 54fps by dropping settings to 4800x900 at 0xAA. All other options were set to Medium, with the exception of: Post Processing, Ambient Occlusion, Particles, Crowd, Ground Cover and Cloth. All of those were set to Low.

Far Cry 2 - 60fps can be in with 0xAA, Very High Settings, and 4800x900.

GTA IV - Considering the problems I had trying to improve performance on my Eyefinity6 review, I didn't bother going through the effort here.

HAWX - Turning down the DX10 all to Low produced 46fps. Dropping the resolution to 4800x900 hit 61fps.

Heaven Demo - It is not possible to hit 60fps with this benchmark on a single GPU at Eyefinity resolutions. Considering it is meant to test/tax your system, that is to be expected. Dropping almost every setting down to minimums couldn't even hit 30fps in Eyefinity.

Half-Life 2 - Both cards double the 60fps goal in widescreen.

STALKER - Hitting even 30fps isn't possible on the 5850 or 5830 with DX10 or DX11 effects. I was able to crack 30fps by dropping all the way back to DX9 code path and features. DX9 "Enhanced Full Dynamic Lighting", 4800x900, 0xAA. All other features are bypassed by avoiding the DX10 and DX11 code paths.