ATI Radeon 5670, 5550 & 5450 Review - Benchmarking

Article Type: 
Review

Setup & Installation

The HD 5670 contains the following connections - 1x HDMI, 1x DisplayPort and 1x DVI. The 5550 and 5450 each have 1x HDMI, 1xDVI and 1x VGA. As such, the lack of a DisplayPort connection prevented me from testing Eyefinity on the 5550 and 5450.

Configuration of the Eyefinity group within the Catalyst Control Center works as previously outlined. Bezel Compensation continues to work in the same manner. Both of these features are software based, and not dependent on the individual card.

I did find that the monitor hooked to the HMDI connection always scaled the image and wrapped it in a black border. This may be a function of the HDMI connection assumed to be an HDTV and dealing with overscan. Bottom line is that I wouldn't recommend HDMI as a connection for an Eyefinity setup.


System Specs

For all 16:10 benchmarks I used my existing three Dell U2410 monitors. For the 16:9 benchmarks, I used Dell P2210H monitors provided by ATI. The 10.3 preview driver was used on all cards.

My testing rig remains unchanged (except for driver updates and monitor configurations). It currently stands at:

Note: The ATI Radeon Mainstream cards I tested was only equipped with 512MB of RAM. ATI sent this card out to reviewers so that they could show performance on a sub-$100 card. The cards are available with 1GB of RAM.


Resolutions Tested

I initially tested at 1920x1200 and 1680x1050, along with the respective 3x1-L iterations of 5760x1200 and 5040x1050. These are the most common resolutions for single screen and Eyefinity.

Setups based on 1920x1080 or 1600x900 panels are becoming popular as well. In my review of the HD 5870 Eyefinity6, I looked at any performance difference between 16:10 and 16:9 screens. The differences were minimal, if any.


Games Tested

I wanted to choose games that covered a variety of genres (action, FRP, RTS and racing), and a variety of technologies (DX9, 10 and 11). Some games are older and well known titles such as Half-Life 2 and Far Cry 2. Half-Life 2 chews through video cards at lower resolutions and even 3x1-L, but how does it scale to five and six monitors? Far Cry 2 is still tough on systems (at Ultra settings). Will it even be playable at these new configurations. I also wanted to test games that were new and demanding, so that we can begin "aging" them over time. I chose titles such as Battle Forge and the new S.T.A.L.K.E.R. demo for these reasons.

I chose games that had a built-in benchmark tool. This allows for repeatability and a relative "hands off" testing. Finally, all games must exhibit Hor+ behavior in widescreen and Eyefinity. The games I ended up testing were:


Hitting 60

In each game, I attempted to find settings that would allow me to hit 60fps at 1920x1200. In some instances this was simply not achievable (as was the case in some games on the HD 5870 and Eyefinity6 cards), and I tried to find settings that would reach 30fps.

ATI Radeon 5670, 5550 & 5450 Review - Batman: Arkham Asylum

Article Type: 
Review

Batman: Arkham Asylum is the well received action title by Rocksteady. The game offers very detailed environments with a great visual style and high quality. There are known issues with AA using ATI cards. You cannot set the AA level from within the game, and have to force it with the Catalyst Control panel. All settings within the game were maxed out. I used 4xAA with Adaptive Multi-Sampling (the balance between Quality and Performance) from within the CCC.

The AA implementation produces a greater than expected impact on the performance. I know there are ways to tweak the game to use the AA from within the game itself. However, I believe finding the information and implementing it is beyond the average gamer. While an enthusiast (i.e., target market of both the WSGF and this card) might go through the trouble, many mainstream gamers will not. My testing actually ran all the way down through the Radeon HD 5450, and using the "native" options provided the most consistent platform for testing.

The HD 5670 almost cracks 30fps at 1680x1050. However, the game turns into a slideshow at Eyefinity. The 5670 and 5550 perform closely at normal widescreen. The difference between the 5670 and the 5750 is readily evident.

Batman:AA (pun actually not intended) is a unique title. It is made well, and plays well, but technical issues can really hamper performance. The impacts are so great that 5760x1200 is simply unplayable with any card.

Hitting 60fps

1920x1200: 2xAA - 37fps, 0xAA - 58fps

1680x1050: 2xAA - 46fps, 0xAA - 73fps



Batman: AA

ATI Radeon 5670, 5550 & 5450 Review - Battle Forge

Article Type: 
Review

Battle Forge is the free-to-play RTS from Electronic Arts. It offers a steampunk/fantasy RTS experience, where armies are build based on "decks" of cards similar to the Magic: The Gathering card game.

Battle Forge is one of ATI's spotlight (my terminology) games for the HD 5000 series cards, as it offers both DX11 and proper Eyefinity support. The game offers a number of DX11 features, and a wealth of options for tuning performance. Specifically, Battle Forge uses DX11 and Shader Model 5.0 to compute HighDefinition Ambient Occlusion (HDAO). For our tests we maxed out all of the settings and forced DX11 through the config.xml file.

The test is actually quite strenuous with the number of objects, effects and particles on the screen at one time. There is a noticeable performance increase as you scale across the cards, and then trend actually continues all the way across a pair of Eyefinity6 cards in CrossFireX.

The 5670 and 5550 both offer fairly linear scaling in widescreen. The benchmark won't run on any of the Mainstream cards in Eyefinity. The 5450 only runs at 1680x1050, and then it's a slideshow.


Hitting 60fps

Turn everything down to Medium. Turn off SSAO. Turn off Cloud Shadows. Set 2xAA.
1920x1200 - 31fps
1680x1050 - 37fps

Turn everything down to Low, except Shadow Quality at Medium. Turn off SSAO. Turn off Cloud Shadows and Glow.
1920x1200 - 58fps
1680x1050 - 64fps



Battleforge

ATI Radeon 5670, 5550 & 5450 Review - DiRT 2

Article Type: 
Review

Dirt 2 is the latest iteration of the Dirt rally racing series from Codemasters. Like Battle Forge, Dirt 2 is a spotlight game for ATI with the HD 5000 series. Like Battle Forge it offers proper Hor+ gameplay in Eyefinity and DX11 support. Unless the user goes into the "hardware_settings_config.xml" file and forces DX9, Dirt 2 runs in DX11 mode. Unfortunately Dirt 2 does not offer a DX10 mode. This is unfortunate, as many games show improved performance when running in DX10 vs. DX9.

The true (noticeable) DX11 features come in to play based on the user settings in the in-game graphics options. Several key features are the "Hardware Tessellated Dynamic Water" (achieved through "Ultra" quality water), "Hardware Tessellated Dynamic Cloth" (achieved through "High" quality cloth), and DX11 Accelerated HDAO (through "High" quality HDAO).

The DX11 water and cloth offer more realistic geometry and movement. The DX11 water produces actual waves in deep puddles (as the player drives through), rather than simple "swirls" in the texture surface. The DX11 cloth offers more realistic ripples and waves in the cloth material over the DX9 version. On the other hand, the DX11 HD Ambient Occlusion (HDAO) offers an accelerated computation path.

DX11 doesn't necessarily provide earth-shaking changes to gameplay. But, it provides more realistic "movement" in the world's objects - cloth, water, grass, etc. While a DX9 or DX10 game is perfectly enjoyable, the DX11 technology offers better immersion by making the "little things" more lifelike. Additionally, it offers better computation paths through increased parallelism (and better computation paths for DX10), much like DX10 offered better performance (over DX9) in games such as Far Cry 2.

The 5750 provides a clear performance benefit over the Mainstream cards, with the 5450 barely able to run the benchmark. The 5550 does run the benchmark in Eyefinity, but it is painfully slow.


Hitting 60fps

Everything from Ultra to High, down to 2xAA. Post Process & Veh Reflections to Med
1920x1200 - 30fps
1680x1050 - 34fps

Everything to Low
1920x1200 - 57fps
1680x1050 - 61fps



DiRT 2

ATI Radeon 5670, 5550 & 5450 Review - Far Cry 2

Article Type: 
Review

Far Cry 2 (and the whole Cry/Crysis series) has long been considered a system killer. If not a killer, then at least a good strong test. As always, we run our test at max settings with 4xAA. The benchmark tool within Far Cry 2 offers settings for High, Very High and Ultra. We chose Ultra with 4xAA.

While once a true system killer, Far Cry 2 shows that hardware catches up to software. Even a sub-$200 card provides an easily playable experience.

The 5670 hits 30fps at 1680x1050 and right under it at 1920x1200 - at max settings. The 5550 averages 20fps. The 5450 will run the benchmark, but barely. The 5670 will run the benchmark in Eyefinity, but at a very low framerate.


Hitting 60fps

Far Cry hits 30fps at max settings. A variety of quality and AA settings will give the user 60fps in widescreen.



Far Cry 2

ATI Radeon 5670, 5550 & 5450 Review - Grand Theft Auto IV

Article Type: 
Review

I initially chose GTA IV based on the fact that it had a built-in benchmark tool, and based on the fact that it was considered a system killer at max settings. Realistically, I don't believe the GTA IV benchmark tool offers a good representation of the actual gameplay experience. The benchmark is very much a "corridor" run on a dense city street, while the game itself is open world and many locations offer variety architecture and/or a distant horizon. Additionally, the benchmark is set during a nighttime setting. While this is potentially good for showing off the game's neon lighting effects, it offers no sun, clouds, atmospheric coloring, lens flare or texture variety in the sky.

Additionally, I found that the game hit a CPU limit of 45/46fps at 1680x1050 on a Radeon HD 5830 - not exactly cutting edge hardware. The one benefit of the game is that the graphics option screen offers a reading of your system VRAM and calculates how much is needed based on your selections. By default it won't let you go over the limit of your video card.

With a couple of command line switches, the game allows you to max everything out well and beyond what your system is "capable of." Down side it that overloading the video card seems to have little effect. I'm not certain if the non-existent limit is due to the horsepower of the Radeon 5000 series, or limitations of the benchmark tool.

The only time I found the limit to be an actual impediment is when I tried to max out the settings on a the Radeon 56/44/54xx series with 512MB of RAM. At that low of a framebuffer, the benchmark wouldn't load. Otherwise, I could overload the 1GB VRAM all I wanted, and the game performed reasonably well. Considering the issue of overloading the VRAM, the addition of the second GB of VRAM didn't effect performance.


Hitting 60fps

You can hit 30fps with everything set to medium. Performance never moves about that mark.



GTA IV

ATI Radeon 5670, 5550 & 5450 Review - H.A.W.X.

Article Type: 
Review

H.A.W.X. is one last title that ATI has been showing off with regards to its Radeon 5000 line. While the other titles are Hor+ and offer cutting-edge DX11 features, HAWX is quite the opposite. While it is a Hor+ title, it is only a DX10 title and runs quite well on a wide variety of hardware. While you can't hit 60fps on a 5700 or 5600 card with any great detail, 30fps is rather easily attainable.

The well running and scalable title makes it a natural fit when showcasing both lower-end hardware pushing three panels, and high-end hardware pushing six panels. It also comes as no surprise that the additional VRAM largely goes unused, considering the title runs capably on lower hardware.

One note in the HAWX benchmark. Above 1920x1200 the game simply would not allow 4xAA. While the scores provide that the title could handle it, the option simply is not available. Though it isn't our norm, we chose to accept 2xAA so that we could get consistent readings across the spectrum of hardware.

HAWX produces a clean stair step in widescreen. The 5670 breaks 30fps in widescreen at max settings. With a few adjustments the card will hit 60fps.

Hitting 60fps

Turn down DX10 items to Low. Leaves 2xAA and all "Advanced" items to High or On.
1920x1200 - 59
1680x1050 - 69



HAWX

ATI Radeon 5670, 5550 & 5450 Review - Half-Life 2

Article Type: 
Review

Half-Life 2 is the classic first person shooter. It is a DX9 title. At this point DX9 doesn't really tax graphics hardware with any of its "features," and any benchmarking comes down to a pushing raw pixels. Half-Life 2 does not like the extra video RAM provided by 2GB cards, and does not like the Eyefinity6 in CFX.

The Source Engine is no match for even the Mainstream series. Widescreen resolutions produce results in excess of 60fps on the 5670, and average 30fps in Eyefinity. Again these were all at max settings. Even the 5550 averages 60fps between the widescreen tests.

Given the DX9 nature of the title, the Episode 2 iteration of the Source engine is not shader-dependant. If you are a fan of games based on the Source engine (HL2, Team Fortress 2, and the Left4Dead series), the 5670 and 5550 both provide excellent performance for a single widescreen.


Hitting 60fps

Widescreen - Both cards hit the 60fps goal in widescreen.
Eyefinity - The 5670 averages 30fps in Eyefinity across the two tests.

HL2 Ep2

HL2: LC

ATI Radeon 5670, 5550 & 5450 Review - Heaven Demo

Article Type: 
Review

The Unigine Heaven Demo is unique in that it is the only demo which allows for the following components in one package.

  • Synthetic Demo (i.e., a demo designed to "test" a system)
  • Comparable tests of DX9, DX10 and DX11
  • Is Hor+ (rather than limited to a few predefined aspect ratios)

The ability to compare DX9, DX10 and DX11 in the same environment allows for the unique ability to see how the different cards perform across these different comparable environments.

The benchmark will not run near 30fps in widescreen at max settings. The tool barely runs in Eyefinity on the 5670.


Hitting 60fps

Even with significantly reduced settings, the benchmark will not reach 30fps. Only the DX9 variation comes close at low single-screen resolutions.

ATI Radeon 5670, 5550 & 5450 Review - Heaven Demo DX9

Article Type: 
Review

The Unigine Heaven Demo is unique in that it is the only demo which allows for the following components in one package.

  • Synthetic Demo (i.e., a demo designed to "test" a system)
  • Comparable tests of DX9, DX10 and DX11
  • Is Hor+ (rather than limited to a few predefined aspect ratios)

The ability to compare DX9, DX10 and DX11 in the same environment allows for the unique ability to see how the different cards perform across these different comparable environments.

The benchmark will not run near 30fps in widescreen at max settings. The tool barely runs in Eyefinity on the 5670.


Hitting 60fps

Even with significantly reduced settings, the benchmark will not reach 30fps. Only the DX9 variation comes close at low single-screen resolutions.



Heaven DX9

ATI Radeon 5670, 5550 & 5450 Review - Heaven Demo DX10

Article Type: 
Review

The Unigine Heaven Demo is unique in that it is the only demo which allows for the following components in one package.

  • Synthetic Demo (i.e., a demo designed to "test" a system)
  • Comparable tests of DX9, DX10 and DX11
  • Is Hor+ (rather than limited to a few predefined aspect ratios)

The ability to compare DX9, DX10 and DX11 in the same environment allows for the unique ability to see how the different cards perform across these different comparable environments.

The benchmark will not run near 30fps in widescreen at max settings. The tool barely runs in Eyefinity on the 5670.


Hitting 60fps

Even with significantly reduced settings, the benchmark will not reach 30fps. Only the DX9 variation comes close at low single-screen resolutions.



Heaven DX10

ATI Radeon 5670, 5550 & 5450 Review - Heaven Demo DX11

Article Type: 
Review

The Unigine Heaven Demo is unique in that it is the only demo which allows for the following components in one package.

  • Synthetic Demo (i.e., a demo designed to "test" a system)
  • Comparable tests of DX9, DX10 and DX11
  • Is Hor+ (rather than limited to a few predefined aspect ratios)

The ability to compare DX9, DX10 and DX11 in the same environment allows for the unique ability to see how the different cards perform across these different comparable environments.

The benchmark will not run near 30fps in widescreen at max settings. The tool barely runs in Eyefinity on the 5670.


Hitting 60fps

Even with significantly reduced settings, the benchmark will not reach 30fps. Only the DX9 variation comes close at low single-screen resolutions.



Heaven DX11

ATI Radeon 5770 & 5750 Review - S.T.A.L.K.E.R.: Call of Pripyat

Article Type: 
Review

S.T.A.L.K.E.R. - Call of Pripyat is the new Crysis.

Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.

Though the 5770 and 5750 perform admirably in widescreen resolutions, they cannot even run S.T.A.L.K.E.R. in Eyefinity. This should come as no surprise, as even the Eyefinity6 in CrossFireX never hit 30fps at 5760x1200. Like the Heaven demo, the CoP demo is intended to tax your system. Both of these are strong examples of how much more data is being pushed through an Eyefinity setup.


Hitting 60fps

It is not possible to hit 60fps with STALKER. I could hit 30fps with these settings: Medium, DX10, HDAO Low, Tessellation Off

1920x1200: 33, 33, 35, 22
1680x1050: 38, 39, 42, 26

ATI Radeon 5770 & 5750 Review - S.T.A.L.K.E.R.: Call of Pripyat (Daylight)

Article Type: 
Review

S.T.A.L.K.E.R. - Call of Pripyat is the new Crysis.

Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.

Though the 5770 and 5750 perform admirably in widescreen resolutions, they cannot even run S.T.A.L.K.E.R. in Eyefinity. This should come as no surprise, as even the Eyefinity6 in CrossFireX never hit 30fps at 5760x1200. Like the Heaven demo, the CoP demo is intended to tax your system. Both of these are strong examples of how much more data is being pushed through an Eyefinity setup.


Hitting 60fps

It is not possible to hit 60fps with STALKER. I could hit 30fps with these settings: Medium, DX10, HDAO Low, Tessellation Off

1920x1200: 33, 33, 35, 22
1680x1050: 38, 39, 42, 26

STALKER - Daylight

ATI Radeon 5770 & 5750 Review - S.T.A.L.K.E.R.: Call of Pripyat (Night)

Article Type: 
Review

S.T.A.L.K.E.R. - Call of Pripyat is the new Crysis.

Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.

Though the 5770 and 5750 perform admirably in widescreen resolutions, they cannot even run S.T.A.L.K.E.R. in Eyefinity. This should come as no surprise, as even the Eyefinity6 in CrossFireX never hit 30fps at 5760x1200. Like the Heaven demo, the CoP demo is intended to tax your system. Both of these are strong examples of how much more data is being pushed through an Eyefinity setup.


Hitting 60fps

It is not possible to hit 60fps with STALKER. I could hit 30fps with these settings: Medium, DX10, HDAO Low, Tessellation Off

1920x1200: 33, 33, 35, 22
1680x1050: 38, 39, 42, 26

STALKER - Night

ATI Radeon 5770 & 5750 Review - S.T.A.L.K.E.R.: Call of Pripyat (Rain)

Article Type: 
Review

S.T.A.L.K.E.R. - Call of Pripyat is the new Crysis.

Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.

Though the 5770 and 5750 perform admirably in widescreen resolutions, they cannot even run S.T.A.L.K.E.R. in Eyefinity. This should come as no surprise, as even the Eyefinity6 in CrossFireX never hit 30fps at 5760x1200. Like the Heaven demo, the CoP demo is intended to tax your system. Both of these are strong examples of how much more data is being pushed through an Eyefinity setup.


Hitting 60fps

It is not possible to hit 60fps with STALKER. I could hit 30fps with these settings: Medium, DX10, HDAO Low, Tessellation Off

1920x1200: 33, 33, 35, 22
1680x1050: 38, 39, 42, 26

STALKER - Rain

ATI Radeon 5770 & 5750 Review - S.T.A.L.K.E.R.: Call of Pripyat (Sun Shafts)

Article Type: 
Review

S.T.A.L.K.E.R. - Call of Pripyat is the new Crysis.

Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.

Though the 5770 and 5750 perform admirably in widescreen resolutions, they cannot even run S.T.A.L.K.E.R. in Eyefinity. This should come as no surprise, as even the Eyefinity6 in CrossFireX never hit 30fps at 5760x1200. Like the Heaven demo, the CoP demo is intended to tax your system. Both of these are strong examples of how much more data is being pushed through an Eyefinity setup.


Hitting 60fps

It is not possible to hit 60fps with STALKER. I could hit 30fps with these settings: Medium, DX10, HDAO Low, Tessellation Off

1920x1200: 33, 33, 35, 22
1680x1050: 38, 39, 42, 26

STALKER - Sun