Baseline (Widescreen) Solution & Issues
All resolutions are detected and listed in-game. Fullscreen mode is always borderless. The Resolution Quality setting determines the internal resolution (set to Max for a full native output).
3D elements are Vert+ from 16:9 for gameplay as well as the menu background scene. The ship cannot move down below where the 16:9 area ends.
The instructions screen is stretched when using aspect ratios other than 16:9 (see additional screenshots).
Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues
Visible area is much lower due to Vert- FOV. The ship can partially move down below the bottom of the visible area, so full movement is still available.
Eyefinity / Surround Specific Solution & Issues
Unplayable. FOV is far too low.
4k UHD Specific Solution & Issues