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Forum: Detailed Widescreen Reports Topic: Star Wars: Knights of the Old Republic II: The Sith Lords |
Zarkov |
Posted: 05 Oct 2010, 21:30
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Replies: 107 Views: 58562
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Alright, I've been trying to do this for the last hour, but no, it won't work. I have cracked exe, it's patched to 1.1b or whatever it was, and I used manual way (hex-editing) to do it. The resolution I am trying to get is 1920x1080 (8007 3804 in hex, correct?), and it works, partially. The intro v... |
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Forum: Detailed Widescreen Reports Topic: Star Wars: Knights of the Old Republic II: The Sith Lords |
Zarkov |
Posted: 05 Oct 2010, 21:24
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Replies: 107 Views: 58562
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I've been trying to use the new UI files to get the map to work properly and the weird thing is the 16:9 version works fine if I set the game to 1920*1080, but when I use the 16:10 version with 2560*1600 the map is still screwed up. I've transferred the correct file into the override folder, but som... |
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Forum: Hardware Discussions Topic: Calling all 30" panel owners (Updated 6/16) |
Zarkov |
Posted: 25 Sep 2006, 23:36
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Replies: 134 Views: 34624
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Update,
I've also checked darkstar one and Operation flashpoint. Both support 2560 x 1600 right out of the box. I'm really impressed with operation flashpoint because the game was released years ago.
Greets,
zarkov |
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Forum: Hardware Discussions Topic: Calling all 30" panel owners (Updated 6/16) |
Zarkov |
Posted: 18 Sep 2006, 07:43
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Replies: 134 Views: 34624
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I've tested and confirmed, Rome: Totalwar (native) Pacific fighters (ini) (I think all Ill sturmovik games should work too) (ini) WarhammerDOW 1.30. (ini) Galactic civilisations 2(native) Star wars: Empire at war (native) Star wars: Knights of the old republic. (uniwins) (kortor 2 should work too) A... |
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