Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Request/Discuss Game Solutions   Topic: Need for Speed Undercover

 Post subject: Need for Speed Undercover
Posted: 30 Dec 2008, 22:13 

Replies: 29
Views: 47847


Unlike some others, I can't say I've ever seen a problem with the FOV in the nfs games, even after fixing the res. I've used patched .exe for nfs:mw and the fov seemed fine enough to play, maybe the default fov was just off too much for me to begin with and the res. change countered it enough. Still...

 Forum: Request/Discuss Game Solutions   Topic: [Squ1zZy] VBS Change Resolution Registry

Posted: 30 Dec 2008, 22:07 

Replies: 1
Views: 940


Nice work there friend.

Don't be surprised if some paranoid antivirus software *cough* nav *cough* flagged it as possible virus due to most 'script kiddies' using .vbs as payload however.

 Forum: Multi-Monitor Gaming   Topic: Request to Matrox: Redo the Reef Demo

Posted: 30 Dec 2008, 17:05 

Replies: 1
Views: 416


Although impractical you can use just about any .exe as a screen saver, even notepad. A .scr is just a remapped .exe. Some ati tech demos even came with a separate screen saver application which could be use to start any other .exe provided you renamed it or such. As long as that reef demo can just ...

 Forum: Detailed Widescreen Reports   Topic: Halo: Combat Evolved

 Post subject: Halo:Combat Evolved
Posted: 23 Dec 2008, 03:10 

Replies: 30
Views: 13334


neat thread, just when I bought halo too.

 Forum: Detailed Widescreen Reports   Topic: Prince of Persia (2008)

 Post subject: Prince of Persia
Posted: 23 Dec 2008, 00:24 

Replies: 42
Views: 9243


Sorry moreno, I just love philosophical discussions with cranky, which by the way wouldn't happen to be a lawyer?

 Forum: Detailed Widescreen Reports   Topic: Prince of Persia (2008)

 Post subject: Prince of Persia
Posted: 22 Dec 2008, 20:24 

Replies: 42
Views: 9243


Perhaps our minds work differently, I can picture them, the unit in which they are doesn't matter for the purpose that I use em.

 Forum: Detailed Widescreen Reports   Topic: Prince of Persia (2008)

 Post subject: Prince of Persia
Posted: 22 Dec 2008, 08:25 

Replies: 42
Views: 9243


So you're unable to picture 2 rectangles, one 16 wide by 9 high and one 16 wide by 10 high?

Perhaps the unit is left undefined, but in such a case, it's irrelevant.

 Forum: Detailed Widescreen Reports   Topic: Prince of Persia (2008)

 Post subject: Prince of Persia
Posted: 22 Dec 2008, 07:24 

Replies: 42
Views: 9243


Good point, however doesn't comparing 16:9 to 16:10 put both in the context where 16 is the width and 9/10 are the height, henceforth the point is that an image of both next to one another should have the same width but 1 taller than the other?

 Forum: Request/Discuss Game Solutions   Topic: Any way of gaining horizontal FOV in any given game?

Posted: 21 Dec 2008, 19:34 

Replies: 12
Views: 1896


What? Where? When? How?

 Forum: Other Multi-Monitor Solutions   Topic: Monitors that will and won't run at 5040x1050 @ 57hz

Posted: 20 Dec 2008, 19:15 

Replies: 272
Views: 48721


(For example, to access the "secret OSD menu" on a 226BW : -con & lum at 0 -press Menu -hold Source for 5 secs) I have no clue where you could find such info for the 2233BW though... or if it'd even help. :? Neat bit of info, just tried it on my 941BW and it works, though options aren't much. Fun t...

 Forum: General Gaming Discussions   Topic: GTA IV and more and more

 Post subject: GTA IV and more and more
Posted: 20 Dec 2008, 18:31 

Replies: 253
Views: 32688


Ok, thanks for your feedback.[quote]And that's all with any game, not just with bug city IV.Ouch. So putting all install/launch problems aside, you'd still call the game itself a buggy mess ? I would yes, though I haven't played it mind you. But as accounts report it to be insanely buggy for a 'gon...

 Forum: General Gaming Discussions   Topic: GTA IV and more and more

 Post subject: GTA IV and more and more
Posted: 19 Dec 2008, 18:50 

Replies: 253
Views: 32688


I've tried all 180.x releases, including .84, none differ. And regardless what they say it doesn't work right, hence my comment. Forcing AA + SLI hasn't worked in many driver revisions and stability has taken a dive at the same time. Generally forcing AA + sli ends up removing any sli scaling, while...

 Forum: General Gaming Discussions   Topic: GTA IV and more and more

 Post subject: GTA IV and more and more
Posted: 18 Dec 2008, 07:42 

Replies: 253
Views: 32688


SLI hasn't worked properly with AA since before the 175.x, doesn't seem about to change any time soon either. On top of that the 178.x got worse for stability and the 180.x are continuing that trend.

 Forum: Request/Discuss Game Solutions   Topic: widescreen projector help

 Post subject: widescreen projector help
Posted: 14 Dec 2008, 04:20 

Replies: 2
Views: 755


all but crt (no longer produced), such as dlp, lcos, lcd, etc, projectors behave same as a regular monitor and stretch the image if it isn't native res. with varying centered or stretch options depending on models, same as monitors.

 Forum: Other Multi-Monitor Solutions   Topic: 3 DualH2Go --> 4 screens accelerated in Vista ?

Posted: 14 Dec 2008, 00:34 

Replies: 11
Views: 2697


If 3 dh2g work like that, it would let you show windows a single 3d accelerated window, 2 + 2nd dvi wouldn't, not for most games save for the few exceptions that care about multiple monitors like fsx. Considering a single dh2g or th2g has problems working by itself, I wouldn't bet on 3 playing nice ...

 Forum: Multi-Monitor Gaming   Topic: Anyone else thinks TH2G Digital Edition is too expensive?

Posted: 13 Dec 2008, 17:46 

Replies: 42
Views: 6342


I fail to see why you would change anything besides the TH2GA for a TH2Gd, it can use 3 adapters to run analog monitors as well doesn't it? or does that remove any new functions it might add?

 Forum: Multi-Monitor Gaming   Topic: Tomb Raider Underworld

 Post subject: Tomb Raider Underworld
Posted: 13 Dec 2008, 07:55 

Replies: 18
Views: 3792


howdid and sarcasm sittin' in a tree *l*e*a*r*n*i*n*g*

oh, don't forget your dictionnary.

 Forum: Request/Discuss Game Solutions   Topic: Monitor frequency problems

 Post subject: Monitor frequency problems
Posted: 10 Dec 2008, 20:07 

Replies: 6
Views: 1001


I didn't find it either but what I think you're referring to is this: You need X amount of ram to display 57 frames / sec at the TH res, so for example, 1680*1050*32bit color*57hz = 402192000 bytes / sec of vram required, or about 383mbytes, and that's not counting any AA or other image enhancements...

 Forum: Request/Discuss Game Solutions   Topic: why 3 widescreen if can be 9, here you have:

Posted: 06 Dec 2008, 20:16 

Replies: 4
Views: 1055


For the price and incompatibilities that comes with such a kit I'd say you'd be better off going for th2g+projectors.

If each of those monitors is independant without some built in th2g-like splitters, it'll also be near useless for any gaming.

 Forum: General Gaming Discussions   Topic: Windows XP still on top

 Post subject: Windows XP still on top
Posted: 03 Dec 2008, 05:46 

Replies: 53
Views: 7997


tbh , id use vista if it would recognize my 400gb partition , but it doesent for whatever reason so i -have- to use XP... If it's formatted as FAT32 might explain it, they put a 32gb limit sometime back due to concerns of slackspace and data corruption or something. Though I've used pre-made fat32 ...
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