Author |
Message |
Forum: Request/Discuss Game Solutions Topic: Far Cry 2 |
Elvin Presler |
Posted: 08 Nov 2008, 06:37
|
|
Replies: 308 Views: 83921
|
Proper 16:10 on my rig: X FOV: 1.2 Y FOV: 1.333 I put my desktop in 1280x960, then ran the game at that resolution for a screenshot of "proper" 4:3. Then I ran it in 1680x1050 over and over fine tuning the settings then sizing the image to 1536x960 for a quick compare/toggle view in an image browser... |
|
|
Forum: Request/Discuss Game Solutions Topic: Turok (2008) *solution*-ish |
Elvin Presler |
Posted: 01 May 2008, 03:26
|
|
Replies: 8 Views: 6018
|
If you don't like the crazy bobbing and bouncing: Inside "**TurokTurokGameConfigDefaultGame.ini" [TurokGame.TurokMovementShake] mRollDamping=2000.0f mPitchDamping=4000.0f mStrafeDamping=800.0f mTransAmplitude=0.0f mPitchPhaseOffset=-90.0f mRollDampingCrouched=1000.0f mPitchDampingCrouched=2000.0f mS... |
|
|
Forum: Request/Discuss Game Solutions Topic: Turok (2008) *solution*-ish |
Elvin Presler |
Posted: 26 Apr 2008, 21:06
|
|
Replies: 8 Views: 6018
|
It is EXTREMELY zoomed in and does chop off the top and bottom when you use widescreen making it even MORE zoomed in. Unplayably so to me. It has a boatload of INI files with settings like: DesiredFOV=65.000000 and DefaultFOV=65.000000, but changing them does nothing at all. So, I have no idea at th... |
|
|
Forum: Detailed Widescreen Reports Topic: Advent Rising |
Elvin Presler |
Posted: 22 Nov 2007, 22:53
|
|
Replies: 6 Views: 2357
|
I actually prefer the WideScreen=True switch. It removes the black borders and stretches it vertically, then I run it at 1280x960 (not 1280x800) with my video drivers set to "monitor scaling" witch stretches it horizontally and corrects the aspect ratio. Then I use the F4=FOV 85 trick as well. Looks... |
|
|
Sort by: |