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 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

Posted: 22 Aug 2007, 05:07 

Replies: 804
Views: 197728


If I had to guess, I'd assume that they developed for 16:9, because that's what the 360 is, and that's where they're likely to get the majority of their sales. The majority of their users are 4:3! Just because someone owns a 360 does not mean they're running a HD televion. Just the opposite is the ...

 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

Posted: 22 Aug 2007, 00:26 

Replies: 804
Views: 197728


It's not perfectly reasonable. Altering the position of the top and bottom alters the frame of reference and it appears zoomed. It can cause motion sickness in some as a result. This is in addition to cut off art assets, contradictory statements from developers, recommendations from Microsoft for Ga...

 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

Posted: 21 Aug 2007, 23:52 

Replies: 804
Views: 197728


The idea that a moving 2D image is capable of resulting in motion sickness because the scrunched up viewfield implies to our brain different movement than we are used to in a game is not something those who are set against the idea will readily accept. It requires a bit more acceptance that the brai...
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