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Forum: Mods, Tweaks, Tools & Tutorials Topic: Multi-Game Widescreen Fixer |
clashie |
Posted: 02 Dec 2007, 10:46
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Replies: 1474 Views: 649499
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I'm interested in how you're actually finding these memory offsets.
I guess you take a shot at a dark at when your FOV will be different (like entering a car) and run it by a memory scanner? Writing these kinds of programs is easy (it's basically a trainer when it comes down to it) |
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Forum: General Gaming Discussions Topic: UT 3's Widescreen support thread on Epic Forums. Vanished... |
clashie |
Posted: 13 Sep 2007, 23:40
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Replies: 68 Views: 16719
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Does it really matter that much? We're likely to be able to set the correct FOV on our own and all will be well. |
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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
clashie |
Posted: 22 Aug 2007, 08:56
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Replies: 804 Views: 197962
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Heres an FOV hack for the demo: http://dl.tocaedit.com/bioshockdFOV.zip Reportedly not working on Vista 64bit... I'll make one for the retail game when I get a hold of it. Just wondering but... i'm guessing the way these FOV hacks you make work in a similar way to trainers? How do you come across t... |
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