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Forum: Request/Discuss Game Solutions Topic: Bioshock discussion and Detailed Report grading questions. |
keithhenry |
Posted: 17 Sep 2007, 13:24
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Replies: 70 Views: 18938
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I am at Point Prometheus in Bioshock and I have so far not had any issues with the FOV in the game :-) I will let you know if I do Cheers Ben You know what you gotta do on that level? Let me know when you've finished it, you'll see what I mean when you get one of the items you're looking for. |
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Forum: Request/Discuss Game Solutions Topic: Bioshock discussion and Detailed Report grading questions. |
keithhenry |
Posted: 14 Sep 2007, 12:04
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Replies: 70 Views: 18938
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Whats the level called where the issues occur? I am up to Andrew Ryans "Hephaestus" Level ? No issues in TH2GO up until now with Racer_S's FOV fix...... You're about 1/2 way. This game is long. The levels go 1 Welcome (demo) 2 Medical 3 Neptune's bounty 4 Sub 5 Arcadia 6 Farmer's Market 7 Fort Frol... |
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Forum: Request/Discuss Game Solutions Topic: Bioshock discussion and Detailed Report grading questions. |
keithhenry |
Posted: 13 Sep 2007, 13:44
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Replies: 70 Views: 18938
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Seriously, 3 pages of complaints about how wrong widescreen is in Bioshock and no-one else's played it to the end? It's not broken, it's exactly correct, play to the end and you'll see why. The vertical FOV is a compromise by the developers to make levels 11-13 work. PM me if you want to spoil it fo... |
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Forum: Request/Discuss Game Solutions Topic: Bioshock discussion and Detailed Report grading questions. |
keithhenry |
Posted: 12 Sep 2007, 10:45
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Replies: 70 Views: 18938
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I'm sure this hack works great in the demo, but in a later level (Point Prometheus and on 11, 12 & 13) I think it might break. There is a visual effect used in these later levels, but I don't want to spoil the plot for anyone. I don't think the widescreen issue is a bug, I think it's a deliberate co... |
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Forum: Detailed Widescreen Reports Topic: Bioshock : Detailed Report |
keithhenry |
Posted: 11 Sep 2007, 10:21
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Replies: 48 Views: 13234
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I'm sure this hack works great in the demo, but in a later level (Point Prometheus and on 11, 12 & 13) I think it might break.
There is a visual effect used in these later levels, but I don't want to spoil the plot for anyone.
What happens with this hack on those levels? |
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