Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 08 Jul 2024, 16:38

All times are UTC [ DST ]


Search found 22 matches
Search these results:

Author Message

 Forum: General Gaming Discussions   Topic: Vert- is the right way, according to Epic Games

Posted: 09 Mar 2011, 04:07 

Replies: 21
Views: 5482


Man, the bile in my gut is just rising with Epic's behavior right now. It's even worse because not only was it objectively wrong, now they're claiming it was allegedly on purpose instead of laziness. And frankly their 16:9 design already gives me tunnel vision even when playing on a single screen. I...

 Forum: General Gaming Discussions   Topic: Crysis 2 PC Demo Impressions

Posted: 02 Mar 2011, 06:51 

Replies: 28
Views: 6677


Everything seems to be proper Hor+ so far. Except for one minor problem with the character model on the class loadout screen (but the menu buttons themselves seem to be fine?) Some menus are pillarboxed at 16:9. HUD seems to be on screen edges. The demo graphics menu detected the custom resolution I...

 Forum: Multi-Monitor Gaming   Topic: Bulletstorm Eyefinity Fix?

Posted: 28 Feb 2011, 23:45 

Replies: 108
Views: 22057


http://forums.epicgames.com/showthread.php?t=765751

Posted this over at the official Bulletstorm forums, regarding this topic.

 Forum: Request/Discuss Game Solutions   Topic: Call of Juarez: Bound in Blood (FOV)

Posted: 04 Jul 2009, 15:56 

Replies: 22
Views: 11131


Yes, just look around the forum. Someone even made a video showing off triplehead. Oh, yes, I should have clarified. I saw the Triple Head video, but still I was not sure. In a particular cutscene, people's heads were being cropped off the top of the frame most of the time, even when they were just...

 Forum: Request/Discuss Game Solutions   Topic: Call of Juarez: Bound in Blood (FOV)

Posted: 03 Jul 2009, 20:00 

Replies: 22
Views: 11131


Does it handle widescreen as proper Hor+ ?

 Forum: Request/Discuss Game Solutions   Topic: Street Fighter IV : probably vert-

Posted: 28 Jun 2009, 17:05 

Replies: 21
Views: 4867


I noticed the squished HUD elements too when my roommate was playing the game. He owns a regular CRT TV, and I own a widescreen LCD; sometimes we switch the Xbox over to it.

On the vert+ note: has anybody thought to try tallscreen on this demo yet?


Like this?

 Forum: Request/Discuss Game Solutions   Topic: Street Fighter IV : probably vert-

Posted: 27 Jun 2009, 22:30 

Replies: 21
Views: 4867


[quote]If it was designed for 16:9, why would 4:3 be "native"? Wouldn't 16:9 be "native" then? Or is that word being used in some specialized manner of which I'm unaware? "Native", in this context, means the aspect ratio at which nothing is cropped. The demo of SF4 has 4:3 set up as native. It crop...

 Forum: Request/Discuss Game Solutions   Topic: Street Fighter IV : probably vert-

Posted: 27 Jun 2009, 09:47 

Replies: 21
Views: 4867


[quote]The good news is that since it's a port from the 360 version, it's designed for 16:9. ;) 4:3 would be Vert+ 16:10 would be Vert+ 16:9 is native anything higher is Vert- I hope you're right, because the demo has 4:3 as native; both 16:10 and 16:9 are vert-. Given the following 1. The 2D natur...

 Forum: Request/Discuss Game Solutions   Topic: Street Fighter IV : probably vert-

Posted: 27 Jun 2009, 07:11 

Replies: 21
Views: 4867


[quote]In a strictly 2D-viewed fighting game, it is critical and essential that both players have the same horizontal screen width.No it isn't, it's only essential that both players have a fixed horizontal width that neither player can escape. The viewport itself can be as wide as you want. They co...

 Forum: Request/Discuss Game Solutions   Topic: Street Fighter IV : probably vert-

Posted: 26 Jun 2009, 19:01 

Replies: 21
Views: 4867


Obviously Triplehead is messed up and there's no excuse for that, but... Couldn't you make the argument that 16:9 is designed as the default in this 2D fighting game, so that the Vert- is in fact just a Vert+ "opening up the frame" instead of losing space? (edit: obviously I know that argument doesn...

 Forum: Request/Discuss Game Solutions   Topic: Street Fighter IV : probably vert-

Posted: 26 Jun 2009, 18:39 

Replies: 21
Views: 4867


In a strictly 2D-viewed fighting game, it is critical and essential that both players have the same horizontal screen width. (Otherwise the guy with a 4:3 or 5:4 could have the characters cut right off the screen!, etc etc.) Kind of surprised that they didn't doo letterboxing and pillarboxing. I gue...

 Forum: General Gaming Discussions   Topic: Ghostbusters!

 Post subject: Ghostbusters!
Posted: 20 Jun 2009, 19:52 

Replies: 23
Views: 3363


Dammit, I pre-ordered it for PC only to be told when I went to pick it up the the release date for PC has been pushed back until later in the year, about november I think thay said. That's strange. What country or region are you in? I'm in Canada, and I bought the PC version in a store on June 17.

 Forum: Request/Discuss Game Solutions   Topic: Prototype

 Post subject: Prototype
Posted: 10 Jun 2009, 09:28 

Replies: 202
Views: 38101


I had a quick look, and I was able to select the following widescreen resolutions in the game's video options menu:

1280x720
1280x800
1440x900
1680x1050
1920x1080
1920x1200

I haven't tested or done screenshots though.

 Forum: Request/Discuss Game Solutions   Topic: Wolverine...does not keep my custom resolution :/

Posted: 09 May 2009, 09:39 

Replies: 6
Views: 1345


Well, I checked in the game, and... good news, I was able to get 1360x768 to work, so we at least know it's possible. 1360x768 does not show up in the in-game options menu, true enough. But when I edited the WEngine.ini file for 1360x768, the game would start and play fine at that resolution. 1. May...

 Forum: Request/Discuss Game Solutions   Topic: Dark Sector

 Post subject: Dark Sector
Posted: 29 Apr 2009, 21:52 

Replies: 40
Views: 6835


Did I read that list of supported hardware wrong, or does it have the 4850 and GTX260 supported, but doesn't support 4870 and GTX280.

(Kind of like how that person who had an Nvidia 9800 but found it wasn't supported, even though the 9600 was)

WTH

 Forum: General Gaming Discussions   Topic: Your favorite game music to listen to?

Posted: 24 Jan 2009, 06:18 

Replies: 36
Views: 5806


I always really liked the soundtrack to the PC game Heavy Gear. Composed by Jeehun Hwang. It has a very tense, driving kind of orchestra/electronic mix -- similar to the style of the Halo soundtracks (I mean style-wise, obviously the actual sounds are very different). The soundtrack was actually an ...

 Forum: Request/Discuss Game Solutions   Topic: Call of Duty 4 Problem

 Post subject: Call of Duty 4 Problem
Posted: 29 Jul 2008, 07:49 

Replies: 8
Views: 1689


Or on my Windows XP system, it was in
C:Program FilesActivisionCall of Duty 4 - Modern Warfareplayersprofilesconfig.cfg

 Forum: Detailed Widescreen Reports   Topic: Devil May Cry 4

Posted: 29 Jul 2008, 07:44 

Replies: 30
Views: 5176


Anyways, I don't suppose that maybe the game only does this when hooked up with DVI? Or maybe your monitor itself was doing a 1-to-1 or aspect scaling? I don't have a 5:4 monitor to try on, only a 1080p LCD TV, which doesn't help because of course it's already that shape. So I'd help more but I can'...

 Forum: Detailed Widescreen Reports   Topic: Devil May Cry 4

Posted: 26 Jul 2008, 01:27 

Replies: 30
Views: 5176


I aplogize if this is a dumb question, but I am not getting the "letterboxing" behaviour, as described above. Perhaps I am missing something in the settings or hardware, don't know. I have a CRT monitor at desktop res of 1280x960 @ 85Hz, and when I do 1280x720 in DMC4, it changes the whole screen to...

 Forum: Request/Discuss Game Solutions   Topic: Unreal Tournament 3 Beta

 Post subject: Unreal Tournament 3 Beta
Posted: 13 Oct 2007, 13:19 

Replies: 38
Views: 6643


I tried changing the FOV through console commands and I found that it is locked to values ranging between 80 and 100. (Haven't tried the .ini file myself, but I'm not holding my breath for it.) Personally I like an FOV of 108 for 16:10 and 120 for 16:9, so I hope a solution will be found that will w...
Sort by:  
Page 1 of 2 [ Search found 22 matches ]


All times are UTC [ DST ]


Jump to:  




Powered by phpBB® Forum Software © phpBB Group