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Forum: Detailed Widescreen Reports Topic: Unreal Tournament 3 |
Th3ProphetMan |
Posted: 25 Feb 2008, 17:09
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Replies: 20 Views: 5744
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UPDATE: I finally found a way to get it perfect! To get the correct FOV with decimals the file has to be edited, the console command won't recognize decimals. So: Once Freefov is installed, you have to edit the file UTMutator_FreeFOV.ini in C:Users(yourusername)DocumentsMy GamesUnreal Tournament 3UT... |
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Forum: Detailed Widescreen Reports Topic: Gears of War |
Th3ProphetMan |
Posted: 25 Feb 2008, 03:59
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Replies: 6 Views: 2998
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Such a great game... shame its not Hor+ :( |
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Forum: Detailed Widescreen Reports Topic: Unreal Tournament 3 |
Th3ProphetMan |
Posted: 25 Feb 2008, 03:05
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Replies: 20 Views: 5744
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I'm assuming that if the host is not using the mutator, then it won't work client-side, and you'll be stuck with 100 FOV. Is this correct? That's correct. Also, can you make two more screenshots with the mutator enabled? One at 4:3 FOV=90, one at 4:3 FOV=106.3. I've done it, but after looking to it... |
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Forum: Detailed Widescreen Reports Topic: Unreal Tournament 3 |
Th3ProphetMan |
Posted: 23 Feb 2008, 05:44
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Replies: 20 Views: 5744
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I dont think so. As i said it has a more developed plot than previous games in the series but we all know that UT is all about the multiplayer. Also, for unreal single player there's Unreal and Unreal 2 which i loved :P If single player in previous games wasn't considered, i wouldn't do it for this ... |
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Forum: Detailed Widescreen Reports Topic: Unreal Tournament 3 |
Th3ProphetMan |
Posted: 23 Feb 2008, 04:41
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Replies: 20 Views: 5744
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--Is the SP mode, in your opinion, worth bothering with? Or at least more worthwhile than the SP modes of previous UTs? Not sure what to tell you, i started it but lost interest. It does have a plot so its not just playing matches after matches to win the tournament. Also sometimes you have several ... |
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Forum: Detailed Widescreen Reports Topic: Unreal Tournament 3 |
Th3ProphetMan |
Posted: 23 Feb 2008, 04:04
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Replies: 20 Views: 5744
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And here's an overlay i photoshoped as acurately as i could, representing the area on the scenery viewable on each resolution, and how the 16:9 gets croped on top and bottom. click to full view the 4:3 and 16:10 height difference is for the 16:10 FOV being 100º instead of 100.4º; as you can see, n... |
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Forum: Detailed Widescreen Reports Topic: Unreal Tournament 3 |
Th3ProphetMan |
Posted: 23 Feb 2008, 03:41
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Replies: 20 Views: 5744
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<div class="drinfo"><span class="boxart"><img src="/f/u/imagecache/game_boxart/contrib/dr/72/boxart.jpg"/></span><br/><br/><span class="grade">Widescreen Grade: <a href="/category/grade/A" title="This medal is awarded to games which have received perfect scores from the WSGF for their widescreen sup... |
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