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 Forum: Multi-Monitor Gaming   Topic: Just Cause 3 - Surround

 Post subject: Re: Just Cause 3 - Surround
Posted: 23 Nov 2016, 23:04 

Replies: 21
Views: 21626


I see its on for a very good sale on Steam right now, very tempted but the big question: Does the FOV editor still work with it? I can see from another thread that this appears to be the latest version of it that's functional: https://github.com/xforce/justfov/releases/tag/1.3 I'd very much love to ...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 30 Sep 2016, 10:27 

Replies: 766
Views: 438340


As long as everything is Vanilla (No modified files in /Data/Interface and the Interface.ba2) and your interface section looks like this. There should be no issues. (In Fallout.ini or Fallout4Custom.ini if there are any edits in there) [Interface] fSafeZoneX=15.0 fSafeZoneY=15.0 fSafeZoneXWide=64.0...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 30 Sep 2016, 01:59 

Replies: 766
Views: 438340


Getting back to FO4 after a long break but I'm facing a problem trying to use the Flawless wide screen fixer: It doesn't seem to be showing me my health bar, ammo and its not populating the text for pop-up notifications like xp earned etc. If I use the modified interfaces files provided earlier in t...

 Forum: Multi-Monitor Gaming   Topic: No Mans Sky

 Post subject: Re: No Mans Sky
Posted: 13 Aug 2016, 15:59 

Replies: 35
Views: 17909


Its unfortunate to hear about the HUD, kind of expected it but unfortunate none the less. Between that and the lies about the true nature of the multiplayer (I just wanted co-op) I haven't bought it yet. Its too bad.

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 14 Nov 2015, 01:30 

Replies: 766
Views: 438340


Anyone that is having trouble with SLI, use Batman Arkham City's SLI Bits, they're working exceptionally well for me. 60FPS with some FPS drops here and there. Hmm. Anybody else try this? I've got "usage" up to 98-100% on both GPUs now, but I don't seem to actually be getting any scaling,...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 13 Nov 2015, 13:59 

Replies: 766
Views: 438340


Anyone track down which swf governs the sizes of the objects when you examine them? They are hilariously tiny to the point where text is difficult to read, centered and properly on screen mind you just tiny :)

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 12 Nov 2015, 19:25 

Replies: 766
Views: 438340


Hi guys, I've been trying to get Fallout 4 to play ball with my 5760x1080 with limited success. I can get it to display ok via .ini changes but the frame rate is bad 40ish fps on 2x EVGA SuperClocked GTX 970s in SLI, Intel i7 5820k and 16GB of DDR4. Pretty sure I should be getting a lot more than m...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 12 Nov 2015, 01:04 

Replies: 766
Views: 438340


I'm following you there, but how do you edit the header? I opened the bartermenu.swf file in Free Flash Decompiler and I see the header entry that lists Display Reticule 0,0 =>25600, 14400 and under that 1280, 720 pixels, but I don't know how to edit it. Also, Haldi mentioned converting some value ...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 12 Nov 2015, 00:13 

Replies: 766
Views: 438340


Aight Haldi I'm on your trail now after figuring out how you need to add ", interface\" to the line "sresourcedatadirsFinal=" in fallout4.ini! I edited the header of bartermenu.swf but despite editing the fSafeZoneXWide value in fallout4.ini it appears to the left...but at a prop...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 11 Nov 2015, 23:27 

Replies: 766
Views: 438340


lol xD you just have to edit the header! if you set it to 5760x1080 instead of 1280x720 you can use the normal pixelcount in the ini file to center the HUD! Let me see if i can recalculate that to 720p to stop decrease the size and still get right values :) Fallout4_2015_11_11_23_21_43_034.jpg And ...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 11 Nov 2015, 16:13 

Replies: 766
Views: 438340


Yeah, all of this could have been avoided if Bethesda just provides the proper support. Either way, i'll take a 21:9 fix with some hassles over updating, rather than no fix at all. Its crazy, i'm playing 1920x1080 right now, and even though its a great game I don't feel like i'm playing at its maxi...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 11 Nov 2015, 15:36 

Replies: 766
Views: 438340


kaburan wrote:

I'm assuming he'll just be updating Flawless Widescreen


Right, but I imagine there will be some lag time between them like with Skyrim, especially during this early release phase where Bethesda will be pushing updates out more rapidly.

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 11 Nov 2015, 15:12 

Replies: 766
Views: 438340


So now here's the question: What's the most effective method of keeping steam from updating Fallout 4? I notice now that under "Automatic Updates" The only options are: Only update when I launch it Always keep this game up to date Always keep this game up to date - I really want it updated...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 11 Nov 2015, 14:58 

Replies: 766
Views: 438340


Thank you so much HaYDeN!

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: helifax wrote:Hi,I know I
Posted: 05 Mar 2012, 23:58 

Replies: 3011
Views: 799683


Hi, I know I dont do any AR corrections (Aspect Ratios) since this only appears in the menu and loading screens. Until Skyrim finishes all the damn updates I will not look into it...Once we have a FINAL release then I can add alot of things to it.... Why I do this? Because is easier for me to maint...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

Posted: 05 Mar 2012, 22:21 

Replies: 3011
Views: 799683


Hi all, Fix will now enable itself automatically after 4 seconds once the TESV.exe was launched into execution - So no more manually enabling it.. Please test this and let me know if it works (Main menu should be perfectly scaled) Helifax Perfect, just tried it and it works exactly as advertised. M...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: helifax wrote:Hi all,Doing
Posted: 04 Mar 2012, 18:32 

Replies: 3011
Views: 799683


Hi all,

Doing some minor tweaks and the fix will be ready:)

Fixed so far
...

I'm especially digging the parts where we won't have to toggle the fix on and off, that was my turn off with your previous methods and glad to see you're addressing those areas :)

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: Exodus wrote:When TestV is
Posted: 04 Mar 2012, 16:11 

Replies: 3011
Views: 799683


When TestV is run, is it fully loaded into memory, or are parts of it swapped in and out of memory? The app or the app and all of its data? The data is swapped in and out as needed, otherwise you'd see TESV occupying the same amount of memory as the data folder which is way more then the 32bit exec...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: neonsnake wrote:Hey
Posted: 28 Feb 2012, 12:26 

Replies: 3011
Views: 799683


Hey everyone. I was trying to use the SkyrimUWv0.91. Works fine unless the TESV.exe is renamed. I'm not sure if this was mentioned before but if you rename your 'TESV.exe' to 'fallout3' (do not add .exe [If you have issues, add the .exe]), you'll gain a significant amount of FPS (Depending on your ...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: Speaking of mods, Alexander
Posted: 23 Feb 2012, 20:47 

Replies: 3011
Views: 799683


Speaking of mods, Alexander Blade released an R5 of Skyboost for the 1.4 gen Skyrim, I haven't tried it yet (needs me mah HaYDeN fix! ;) ) but people are once again reporting nice gains from his continued work on code optimizations :) http://forums.bethsoft.com/topic/1349813-skyboost-topic-10/ Betwe...
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