Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 23 Jun 2010, 23:21 

Replies: 322
Views: 138483


I must be blind, can't believe I missed it. Thanks.

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 23 Jun 2010, 17:41 

Replies: 322
Views: 138483


Ill take a look into the TF2 files and get back to you later today with my findings, im still ironing out a few things with the offline editor so may be a few days for fix, hopefully wont be long tho :). Thanks, I could handle editing the few files by hand but I'm not so good in the programming dep...

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 23 Jun 2010, 07:00 

Replies: 322
Views: 138483


Delph, have you taken a look at the TF2 hud files with the most recent patch? It seems like Valve decided to move every single element that used to be in the single hudlayout.res file into each of their own res files. This would mean that we have to edit about 150 different res files now instead of ...

 Forum: Multi-Monitor Gaming   Topic: Alpha Protocol - Not Multi monitor

Posted: 31 May 2010, 05:04 

Replies: 75
Views: 21495


If anyone was wondering how to window the game, open the following in a text editor: C:Users<user>DocumentsAlpha ProtocolAPGameConfigAPEngine.ini Search for: Fullscreen=True Change to: Fullscreen=False The resolution toggles are also located here, about 10 lines below the fullscreen to...

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 12 Jan 2010, 22:19 

Replies: 322
Views: 138483


Weird, everything else is working in minmode without the changes. Intriguing.

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 12 Jan 2010, 07:23 

Replies: 322
Views: 138483


Working as of 10/Jan/2010. TF2_HUD_5760x1080_48-9.RTM0001.10_01_2010.rar for 3x1920x1080 / 5760x1080 / (48:9) EDIT:- TF2_HUD_5760x1080_48-10.RTM0001.10_01_2010.rar for 3x1680x1050 / 5040x1050 / (48:10) TF2_HUD_3840x1024_15-4.RTM0001.10_01_2010.rar for 3x1280x1024 / 3840x1024 / (15:4) TF2_HUD_3072x7...

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 08 Jan 2010, 10:39 

Replies: 322
Views: 138483


5040x1050 works, thanks for figuring it out,

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 23 Dec 2009, 21:14 

Replies: 322
Views: 138483


Oh and by the way - can someone give me default hudlayout.res? http://www.filefront.com/15203279/hudlayout.res/ Can someone help with fixing this fix? :mrgreen: 1) Spy cloak indicator not fixed 2) After death window with ifo who if my killer and winow with special weapon that is used by my killer i...

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 20 Dec 2009, 19:34 

Replies: 322
Views: 138483


I'll get to the new update here sometime soon.

 Forum: Multi-Monitor Gaming   Topic: does Fallen Earth support TH2G (hor+)

Posted: 14 Dec 2009, 17:43 

Replies: 3
Views: 1686


Played retail and it worked fine, you can also move around all the hud elements, so no problems there.

 Forum: Multi-Monitor Gaming   Topic: What do you think about ATI not using Physx

Posted: 04 Dec 2009, 19:42 

Replies: 19
Views: 4322


I never quite understood why it was decided that offloading physics processing from the CPU to the GPU (or PhysX card) was a good idea. My CPU, memory, and buses involved are more than capable of handling the workload (my CPU never seems to exceed 50% usage). Offloading onto the GPU just seems like ...

 Forum: Multi-Monitor Gaming   Topic: L4D2 Center HUD fix

 Post subject: Re: L4D2 Center HUD fix
Posted: 02 Dec 2009, 21:17 

Replies: 190
Views: 54797


Went scrolling through the command list and found a few. cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud gameui_activate : cmd : : Shows the game UI hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. ui_reloadscheme : cmd : : R...

 Forum: Multi-Monitor Gaming   Topic: L4D2 Center HUD fix

 Post subject: Re: L4D2 Center HUD fix
Posted: 02 Dec 2009, 20:50 

Replies: 190
Views: 54797


Care to share your 5040x1050 .res file? I'll add it to the download list with credit to you. I'm all for this being a community production.

Should be pretty much the same thing as yours, but if you want to take a gander, here it is.
http://www.filefront.com/15045489/hudlayout.res

 Forum: Multi-Monitor Gaming   Topic: L4D2 Center HUD fix

 Post subject: Re: L4D2 Center HUD fix
Posted: 02 Dec 2009, 19:19 

Replies: 190
Views: 54797


[quote]Works now, good stuff. Glad to hear it. Are you working on a particular res/AR? 5040x1050, I did my own .res files and followed your instructions for the hex edit. I tried to modify baschat.res to move the chat box as well, but it didn't work on my first attempt and I gave up after that. I a...

 Forum: Multi-Monitor Gaming   Topic: L4D2 Center HUD fix

 Post subject: Re: L4D2 Center HUD fix
Posted: 02 Dec 2009, 05:32 

Replies: 190
Views: 54797


Works now, good stuff.

 Forum: Multi-Monitor Gaming   Topic: L4D2 Center HUD fix

 Post subject: Re:
Posted: 02 Dec 2009, 03:28 

Replies: 190
Views: 54797


3) The game engine does not automatically see the extracted hudlayout.res file and use it instead of the one in the .vpk file. To correct this you need to HEX edit the .vpk: Search for this text string: scripts.hudlayout and change something in hudlayout to rename the .res file within the .vpk, cau...

 Forum: Multi-Monitor Gaming   Topic: To Clever Chaps: HUD fix for L4D2?

Posted: 21 Nov 2009, 21:33 

Replies: 24
Views: 5235


Well, I haven't picked it up yet, so I won't be able to get to it yet. I'm looking at Black Friday to pick it up.

 Forum: Multi-Monitor Gaming   Topic: To Clever Chaps: HUD fix for L4D2?

Posted: 19 Nov 2009, 21:15 

Replies: 24
Views: 5235


Does the old one work?

 Forum: AMD Eyefinity Discussions   Topic: Displayport-compatible screens needed for Eyefinity?

Posted: 05 Oct 2009, 03:26 

Replies: 718
Views: 165474


[quote]In case anyone was actually looking for DP monitors, displayport.org has a list. http://www.displayport.org/consumer/?q=content/devices#pcmonitors I know there has to be more than that out there. That's not exactly an exhaustive list of DP displays. :wink: Yup, good place to start though. An...

 Forum: AMD Eyefinity Discussions   Topic: Displayport-compatible screens needed for Eyefinity?

Posted: 05 Oct 2009, 03:13 

Replies: 718
Views: 165474


In case anyone was actually looking for DP monitors, displayport.org has a list. http://www.displayport.org/consumer/?q=content/devices#pcmonitors
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