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Forum: Mods, Tweaks, Tools & Tutorials Topic: Flawless Widescreen |
SneakyBushNinja |
Posted: 04 Sep 2012, 13:01
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Replies: 1251 Views: 826947
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I've attached an image of GW2 using flawless widescreen during a cut scene. Also during game play. I find game play to be great, although I don't notice the lines between monitors while playing (didn't even know they were there until looking at the screenshots). Cutscenes are not perfect, but I pref... |
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Forum: Multi-Monitor Gaming Topic: Bulletstorm Eyefinity Fix? |
SneakyBushNinja |
Posted: 02 Mar 2011, 00:18
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Replies: 108 Views: 22057
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Is this going anywhere or are we flogging a dead horse here already???
With the exception of some cinematics, the game is just fine with the .ini fixes in this thread. |
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Forum: Multi-Monitor Gaming Topic: Bulletstorm Eyefinity Fix? |
SneakyBushNinja |
Posted: 28 Feb 2011, 23:41
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Replies: 108 Views: 22057
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Hey guys I'm not to sure how to use that fov calculator. My monitors are 3x1920x1080 for 5760x1080. If i'm changing the default fov do I put 85 in the calc where it says 'old hfov' Sorry for the newb question. I've never used the calculator in question, but that's the same resolution I'm running an... |
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Forum: Multi-Monitor Gaming Topic: Bulletstorm Eyefinity Fix? |
SneakyBushNinja |
Posted: 27 Feb 2011, 15:58
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Replies: 108 Views: 22057
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Here is a list of the FOV settings I changed to make the game playable for me (*note* get the 1.1 version of the ini editor so that you have a find function): StormCamera.ini DefaultCameraFOV=150 TargetingFOV=90 StormPawn.ini Do a search for "fov" and it will come up with a number of settings includ... |
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Forum: Multi-Monitor Gaming Topic: Bulletstorm Eyefinity Fix? |
SneakyBushNinja |
Posted: 26 Feb 2011, 16:34
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Replies: 108 Views: 22057
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Hello, Long time reader, first time poster. I've got the whip and slide, running etc. working now. Easiest way is to download the updated editor (1.1) and use the find function in the StormPawn.ini to search for FOV. There are numerous values in there corresponding to the various FOVs while performi... |
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