Widescreen Gaming Forum

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 Forum: General Gaming Discussions   Topic: Vert- is the right way, according to Epic Games

Posted: 07 Mar 2011, 18:08 

Replies: 21
Views: 7409


Just a quick question for anyone else using the UDK, is there any easy way to set your game to Hor+ without using any stupid UnrealScript hacks, like a setting in the level editor or somthing. Also, I think they dont do Hor+ because they just dont care about Eyefinity/TH2G/Nivida Surround and are on...

 Forum: General Gaming Discussions   Topic: Vert- is the right way, according to Epic Games

Posted: 07 Mar 2011, 02:21 

Replies: 21
Views: 7409


For TVs, I think this approach is the preferable one, because letterboxing on a 4:3 screen can be really annoying some times (NFS: Hot Pursuit, Bulletstorm,) however, Hor+ is much better on PC due to the general annoyance. If they really want people to "play it there way" they should really offer a ...

 Forum: General Gaming Discussions   Topic: Vert- is the right way, according to Epic Games

Posted: 06 Mar 2011, 18:31 

Replies: 21
Views: 7409


Read this section in the UDN for the UDK Widescreen We design our games for one FOV (16:9) so it's going to look differently on the other (4:3). Having fixed horizontal FOV seems like a good choice for games that don't have a lot of vertical, so 4:3 is still playable and you don't get tunnel vision....
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