Author |
Message |
Forum: Request/Discuss Game Solutions Topic: No one lives Forever 1 |
lazyhealer |
Posted: 01 Nov 2011, 03:44
|
|
Replies: 48 Views: 51976
|
Alrighty, I've finally fixed my computer -- took a 1000 watt power supply for some reason!
I'm super busy nowadays (back to a full-time programming job), but will fiddle with this some more when I have time. |
|
|
Forum: Request/Discuss Game Solutions Topic: No one lives Forever 1 |
lazyhealer |
Posted: 26 Jul 2011, 23:26
|
|
Replies: 48 Views: 51976
|
Thanks, Androidmonk! There were a couple of issues with going widescreen past the 90 degree FOV. The fishbowl effect was way too much to handle, and the zoom hud would have to be replaced (not sure how to do that). I forget if there was anything else to it since I can't play with it at the moment. W... |
|
|
Forum: Request/Discuss Game Solutions Topic: No one lives Forever 1 |
lazyhealer |
Posted: 22 Jul 2011, 22:01
|
|
Replies: 48 Views: 51976
|
Ah, nuts. My main computer's motherboard or cpu just bit the dust, so it will be a bit longer before I can poke around with this more. I'm still looking for the code that would stretch the 1st-person hands / weapon model stuff. I'm also looking for a way to change the resolution in-game. I have it d... |
|
|
Forum: Request/Discuss Game Solutions Topic: No one lives Forever 1 |
lazyhealer |
Posted: 09 Jul 2011, 15:55
|
|
Replies: 48 Views: 51976
|
Thanks, Kronner! I've been trying to figure out how to reinitialize the camera system when you change resolutions, so that if you change from one aspect ratio to another (4:3 to 16:10 or 16:9 resolution) while in-game, the menus won't become fubar (haven't fixed that yet). I've got it listing the wi... |
|
|
Forum: Request/Discuss Game Solutions Topic: No one lives Forever 1 |
lazyhealer |
Posted: 09 Jul 2011, 03:10
|
|
Replies: 48 Views: 51976
|
I haven't had a chance to look at this again yet, but as soon as I can I sure will! I've got both the normal release of NOLF as well as the GOTY edition (both installed to different dirs), and the fox.rez addon (those extra levels that they added to the GOTY edition) is in my original NOLF dir. Kron... |
|
|
Forum: Request/Discuss Game Solutions Topic: No one lives Forever 1 |
lazyhealer |
Posted: 05 Jul 2011, 10:21
|
|
Replies: 48 Views: 51976
|
I will try to take a look at this sometime this week.
Thanks for letting me know! |
|
|
Forum: Request/Discuss Game Solutions Topic: No one lives Forever 1 |
lazyhealer |
Posted: 30 Jun 2011, 16:36
|
|
Replies: 48 Views: 51976
|
Thanks for the feedback! I'm glad it worked for you! |
|
|
Forum: Request/Discuss Game Solutions Topic: No one lives Forever 1 |
lazyhealer |
Posted: 29 Jun 2011, 03:44
|
|
Replies: 48 Views: 51976
|
Just a note: the above patch that I posted does have proper menus and HUD elements. |
|
|
Forum: Request/Discuss Game Solutions Topic: No One Lives Forever and other Lithtech games |
lazyhealer |
Posted: 23 Jun 2011, 07:56
|
|
Replies: 19 Views: 12524
|
|
|
Forum: Request/Discuss Game Solutions Topic: No one lives Forever 1 |
lazyhealer |
Posted: 23 Jun 2011, 07:52
|
|
Replies: 48 Views: 51976
|
I realize this is a super Thread Necro, but... I'm working on a widescreen fix for NOLF 1. I've got the environment being rendered in the proper aspect ratio, but I still haven't figured out the 1st-person weapon model, since that still looks stretched. I'll post the current fix now, and in the next... |
|
|
Sort by: |