Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: helifax wrote:RoboPatton
Posted: 15 Nov 2011, 22:50 

Replies: 3011
Views: 990165


[quote]Hi Helifax. I remember a few posts ago people were talking about the pain of editing the games UI flash files, and I know the approach both you and Hayden have used was memory based, but if you guys still need the flash files in an editable form, somebody on the nexus uploaded some. If not, ...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: Cat Toaster wrote:guess it
Posted: 12 Nov 2011, 15:58 

Replies: 3011
Views: 990165


guess it will be released when it's done. Those guys are doing the game developers job, just for free and it's obviously not so simple. Whithout proper CAPs from AMD the game isn't that much enjoyable in Eyefinity-Resolutions at all performancewise so I play without Crossfire and Eyefinity meanwhil...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: I'm getting the same thing
Posted: 12 Nov 2011, 07:51 

Replies: 3011
Views: 990165


I'm getting the same thing out of the inventory. What compiler errors are you getting? I had to change "__get_instance()" to "instance" in a few places.

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: Scratch that. I found a
Posted: 12 Nov 2011, 07:43 

Replies: 3011
Views: 990165


Scratch that. I found a place to put it. Makes the start menu look great. I'll give the Inventory screen a look in a minute.

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: EvilEngineer wrote:Funny
Posted: 12 Nov 2011, 07:33 

Replies: 3011
Views: 990165


Funny thing is, if we could get the swf files to recompile and work... we need to add just one line. Stage.scaleMode = "showAll"; that is it... the only thing needed to add to 1 as file. On the menus that is... The view port for the model is still going to be screwed up. I have it compiling; see ab...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

Posted: 12 Nov 2011, 07:03 

Replies: 3011
Views: 990165



Not quite happy with it yet, still a few bugs.


Great work. Mind if I ask how you're going about this?

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: I have them compiling now,
Posted: 12 Nov 2011, 06:58 

Replies: 3011
Views: 990165


I have them compiling now, but I'm still working on figuring out how to use my powers for the good of mankind resize things properly. Here's how to get them to compile: Go download this 1.5GB monstrosity: http://www.udk.com/download (You need all of about a couple megs of it in the end...) Load up t...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

Posted: 12 Nov 2011, 04:13 

Replies: 3011
Views: 990165


Looking better. What did you do to get them to compile?

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: kiax0001 wrote:Hey Guys,It
Posted: 12 Nov 2011, 03:59 

Replies: 3011
Views: 990165


Hey Guys, It seems like you guys are having trouble recompiling the BSA file correct? Have you guys considered using old fallout mod tools to unpack/repack BSA files? I found a program called Fallout Mod Manager on the website below that may help. The program has tools to unpack/repack BSA files (Y...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: EvilEngineer wrote:This is
Posted: 12 Nov 2011, 03:49 

Replies: 3011
Views: 990165


This is why I DESPISE extensive class usage ActionScript 2. The code for 1 file is so strung out between dozens of files....


Fixed.

Are you trying to import all of the external classes? That's my next step after dinner.

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: helifax wrote:EvilEngineer
Posted: 12 Nov 2011, 02:58 

Replies: 3011
Views: 990165


[quote][quote]Ok. Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >. Ok. Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >. hmmm... well it's not crashing, but it's certai...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: EvilEngineer wrote:helifax
Posted: 12 Nov 2011, 02:18 

Replies: 3011
Views: 990165


[quote]yeah...crap... Looks like we need to decompile all the swf files..LOL Hmm I am wondering about the other possibility to manipulate the size of the "scene" from within the game.... I'm going to decompile all the SWF and dump them into the same root directory. That way all the .fla files refer...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

Posted: 12 Nov 2011, 01:59 

Replies: 3011
Views: 990165


yeah...crap... Looks like we need to decompile all the swf files..LOL Hmm I am wondering about the other possibility to manipulate the size of the "scene" from within the game.... If it helps, Skyrim uses Scaleform to render the Flash movies. I don't know for certain, but if Scaleform renders the m...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: I've decompiled some of the
Posted: 12 Nov 2011, 00:58 

Replies: 3011
Views: 990165


I've decompiled some of the interface .swf files. Here's what I know: Most of the interface elements are positioned by calling the "Lock" method on the different MovieClips within each interface The "Lock" method is defined in __Packages.Shared.GlobalFunc, inside the SetLockFunction method The place...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

Posted: 12 Nov 2011, 00:12 

Replies: 3011
Views: 990165


[quote]Thx for all the info in this thread so far! I still have some minor issues: I had to set the res manually (1200 x 5040), [works] I ran the trainer [works] ...but withmenu on left [1] the last info (value) on items is behind monitor bezels and with default [2] the menu is too big and lower pa...
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