Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Surviving Mars Centred HUD mod

Posted: 18 Dec 2018, 07:16 

Replies: 0
Views: 2883


https://steamcommunity.com/sharedfiles/ ... 1594140397

If you have GoG version: https://www.nexusmods.com/survivingmars ... ?tab=files

 Forum: Request/Discuss Game Solutions   Topic: Final Fantasy XV

 Post subject: Re: Final Fantasy XV
Posted: 25 Mar 2018, 19:20 

Replies: 6
Views: 5436


If it helps anyone, there's a earc extract/rebuild program
http://forum.xentax.com/viewtopic.php?f=10&t=17795

 Forum: Request/Discuss Game Solutions   Topic: Final Fantasy XV

 Post subject: Re: Final Fantasy XV
Posted: 20 Mar 2018, 20:16 

Replies: 6
Views: 5436


+2

;)

 Forum: Request/Discuss Game Solutions   Topic: BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 23 Aug 2017, 20:53 

Replies: 21
Views: 18695


Well, dang thank you again jackfuste :)

 Forum: Request/Discuss Game Solutions   Topic: BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 22 Aug 2017, 20:42 

Replies: 21
Views: 18695


and it works fine (excepting proper aspect ratio) without the patch I take it?

 Forum: Request/Discuss Game Solutions   Topic: BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 22 Aug 2017, 11:18 

Replies: 21
Views: 18695


Running Windows 10?
https://hardforum.com/threads/seeking-b ... 1043166745

 Forum: Request/Discuss Game Solutions   Topic: BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 20 Aug 2017, 00:03 

Replies: 21
Views: 18695


Other than it not rendering models on the edges, the aspect ratio seems fine to me?

Edit: This is with FSAA 1.666 and forcing the aspect ratio to Hor+

Attachment:
br2 2017-08-19 17-01-02-89.jpg
br2 2017-08-19 17-01-02-89.jpg [ 576.56 KiB | Viewed 4535 times ]

 Forum: Request/Discuss Game Solutions   Topic: BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 17 Aug 2017, 00:31 

Replies: 21
Views: 18695


Thank you

 Forum: Request/Discuss Game Solutions   Topic: BloodRayne 2 Widescreen & FSAA unofficial patch

Posted: 16 Aug 2017, 21:27 

Replies: 21
Views: 18695


CooPDB seems dead, I don't suppose anyone kept a copy of the HD files?

 Forum: Multi-Monitor Gaming   Topic: Cold Waters centred hud

 Post subject: Re: Cold Waters centred hud
Posted: 02 Jul 2017, 20:48 

Replies: 8
Views: 6091


Nice to know they're responsive devs.

 Forum: Multi-Monitor Gaming   Topic: Cold Waters centred hud

 Post subject: Re: Cold Waters centred hud
Posted: 29 Jun 2017, 23:10 

Replies: 8
Views: 6091


Well keep us posted I guess?

 Forum: Multi-Monitor Gaming   Topic: Cold Waters centred hud

 Post subject: Re: Cold Waters centred hud
Posted: 28 Jun 2017, 16:46 

Replies: 8
Views: 6091


Could you post the entire edited [HUD LAYOUT] section, and your res? Edit: and your original section in 1.03 they added UpperRightRecognitionManual=0,0 I changed it to UpperRightRecognitionManual=-1920,0 but my map is fine, other than it seems that the mini-map moves, but the icons stay on the far l...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 28 Jun 2017, 16:42 

Replies: 868
Views: 664205


Never bothered with the FOV :)
You could try the last few pages see if anyone mentioned it?

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 27 Jun 2017, 05:35 

Replies: 868
Views: 664205


http://www.wsgf.org/forums/viewtopic.ph ... 63#p168263

 Forum: Multi-Monitor Gaming   Topic: Cold Waters centred hud

 Post subject: Cold Waters centred hud
Posted: 07 Jun 2017, 21:01 

Replies: 8
Views: 6091


The game works fine in multi-monitor, but the hud is stuck on the sides. To fix it copy Cold Waters\ColdWaters_Data\StreamingAssets\default\hud\default.txt to (creating dirs as needed) Cold Waters\ColdWaters_Data\StreamingAssets\override\hud\default.txt open copied default.txt in notepad, scroll dow...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 15 Feb 2017, 19:28 

Replies: 868
Views: 664205


Jackfuste's patch is for an older version (not updated anymore), the scope is what it is.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 05 Jan 2017, 17:24 

Replies: 868
Views: 664205


The CE table aligns the markers over people/objects, and adjusts the FOV (if you pick that option).
It's for any resolution (though I don't think 4:3 works too well).

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 04 Jan 2017, 00:12 

Replies: 868
Views: 664205


You can close the hex editor as soon as you've saved your edit, CE needs should to be kept running (until you close MSGV).

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 28 Dec 2016, 07:26 

Replies: 868
Views: 664205


Easy method: For some resolutions you can just use this patcher by NightBits https://github.com/NightBits/NightBitsMGSTPP-Resolution-Patcher/raw/master/bin/Release/NightBits%20MGSTPP%20Resolution%20Patcher.exe For a list see: http://www.wsgf.org/forums/viewtopic.php?p=163771#p163771 Then grab a cop...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 20 Dec 2016, 03:14 

Replies: 868
Views: 664205


Which patcher? The current method is hex editing the exe and running a cheat engine script to fix the HUD. Edit: instructions for CE: http://www.wsgf.org/forums/viewtopic.php?p=165768#p165768 for Hex edit: http://www.wsgf.org/forums/viewtopic.php?p=160680#p160680 http://www.wsgf.org/article/common-h...
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