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Forum: Mods, Tweaks, Tools & Tutorials Topic: Surviving Mars Centred HUD mod |
ChoGGi |
Posted: 18 Dec 2018, 07:16
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Replies: 0 Views: 2883
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Forum: Request/Discuss Game Solutions Topic: Final Fantasy XV |
ChoGGi |
Posted: 25 Mar 2018, 19:20
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Replies: 6 Views: 5436
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Forum: Request/Discuss Game Solutions Topic: Final Fantasy XV |
ChoGGi |
Posted: 20 Mar 2018, 20:16
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Replies: 6 Views: 5436
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+2
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Forum: Request/Discuss Game Solutions Topic: BloodRayne 2 Widescreen & FSAA unofficial patch |
ChoGGi |
Posted: 23 Aug 2017, 20:53
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Replies: 21 Views: 18695
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Well, dang thank you again jackfuste |
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Forum: Request/Discuss Game Solutions Topic: BloodRayne 2 Widescreen & FSAA unofficial patch |
ChoGGi |
Posted: 22 Aug 2017, 20:42
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Replies: 21 Views: 18695
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and it works fine (excepting proper aspect ratio) without the patch I take it? |
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Forum: Request/Discuss Game Solutions Topic: BloodRayne 2 Widescreen & FSAA unofficial patch |
ChoGGi |
Posted: 22 Aug 2017, 11:18
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Replies: 21 Views: 18695
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Forum: Request/Discuss Game Solutions Topic: BloodRayne 2 Widescreen & FSAA unofficial patch |
ChoGGi |
Posted: 20 Aug 2017, 00:03
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Replies: 21 Views: 18695
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Other than it not rendering models on the edges, the aspect ratio seems fine to me?
Edit: This is with FSAA 1.666 and forcing the aspect ratio to Hor+
Attachment:
br2 2017-08-19 17-01-02-89.jpg [ 576.56 KiB | Viewed 4535 times ]
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Forum: Request/Discuss Game Solutions Topic: BloodRayne 2 Widescreen & FSAA unofficial patch |
ChoGGi |
Posted: 17 Aug 2017, 00:31
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Replies: 21 Views: 18695
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Forum: Request/Discuss Game Solutions Topic: BloodRayne 2 Widescreen & FSAA unofficial patch |
ChoGGi |
Posted: 16 Aug 2017, 21:27
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Replies: 21 Views: 18695
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CooPDB seems dead, I don't suppose anyone kept a copy of the HD files? |
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Forum: Multi-Monitor Gaming Topic: Cold Waters centred hud |
ChoGGi |
Posted: 02 Jul 2017, 20:48
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Replies: 8 Views: 6091
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Nice to know they're responsive devs. |
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Forum: Multi-Monitor Gaming Topic: Cold Waters centred hud |
ChoGGi |
Posted: 29 Jun 2017, 23:10
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Replies: 8 Views: 6091
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Well keep us posted I guess? |
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Forum: Multi-Monitor Gaming Topic: Cold Waters centred hud |
ChoGGi |
Posted: 28 Jun 2017, 16:46
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Replies: 8 Views: 6091
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Could you post the entire edited [HUD LAYOUT] section, and your res? Edit: and your original section in 1.03 they added UpperRightRecognitionManual=0,0 I changed it to UpperRightRecognitionManual=-1920,0 but my map is fine, other than it seems that the mini-map moves, but the icons stay on the far l... |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI |
ChoGGi |
Posted: 28 Jun 2017, 16:42
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Replies: 868 Views: 664205
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Never bothered with the FOV You could try the last few pages see if anyone mentioned it? |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI |
ChoGGi |
Posted: 27 Jun 2017, 05:35
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Replies: 868 Views: 664205
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Forum: Multi-Monitor Gaming Topic: Cold Waters centred hud |
ChoGGi |
Posted: 07 Jun 2017, 21:01
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Replies: 8 Views: 6091
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The game works fine in multi-monitor, but the hud is stuck on the sides. To fix it copy Cold Waters\ColdWaters_Data\StreamingAssets\default\hud\default.txt to (creating dirs as needed) Cold Waters\ColdWaters_Data\StreamingAssets\override\hud\default.txt open copied default.txt in notepad, scroll dow... |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI |
ChoGGi |
Posted: 15 Feb 2017, 19:28
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Replies: 868 Views: 664205
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Jackfuste's patch is for an older version (not updated anymore), the scope is what it is. |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI |
ChoGGi |
Posted: 05 Jan 2017, 17:24
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Replies: 868 Views: 664205
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The CE table aligns the markers over people/objects, and adjusts the FOV (if you pick that option). It's for any resolution (though I don't think 4:3 works too well). |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI |
ChoGGi |
Posted: 04 Jan 2017, 00:12
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Replies: 868 Views: 664205
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You can close the hex editor as soon as you've saved your edit, CE needs should to be kept running (until you close MSGV). |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI |
ChoGGi |
Posted: 28 Dec 2016, 07:26
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Replies: 868 Views: 664205
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Easy method: For some resolutions you can just use this patcher by NightBits https://github.com/NightBits/NightBitsMGSTPP-Resolution-Patcher/raw/master/bin/Release/NightBits%20MGSTPP%20Resolution%20Patcher.exe For a list see: http://www.wsgf.org/forums/viewtopic.php?p=163771#p163771 Then grab a cop... |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI |
ChoGGi |
Posted: 20 Dec 2016, 03:14
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Replies: 868 Views: 664205
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Which patcher? The current method is hex editing the exe and running a cheat engine script to fix the HUD. Edit: instructions for CE: http://www.wsgf.org/forums/viewtopic.php?p=165768#p165768 for Hex edit: http://www.wsgf.org/forums/viewtopic.php?p=160680#p160680 http://www.wsgf.org/article/common-h... |
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