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Forum: Multi-Monitor Gaming Topic: Call of Duty: Ghosts |
DiscoEST |
Posted: 10 Dec 2013, 19:50
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Replies: 76 Views: 58648
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out of curiosity how did you measure it ? the x64 version of ghost isnt supported by afterburner/rivatuner ? or is there a x32 version ? Anyway i just finished the singleplayer in 7680x1080 just fine. Will try multi later Stuck the afterburner hardware monitor on a 4th screen and looked at the memo... |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Multi-Game Widescreen Fixer |
DiscoEST |
Posted: 10 Dec 2013, 19:26
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Replies: 1474 Views: 640501
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Hi Just wondering if anyone can help me out with some graphical/texture issues in COD Ghosts. No matter what settings I choose everything seems to look awful... I have the same problem and i posted about it (although in less detail) here. Textures not loading in correctly (excuse the butchering of ... |
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Forum: Multi-Monitor Gaming Topic: Call of Duty: Ghosts |
DiscoEST |
Posted: 04 Dec 2013, 15:51
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Replies: 76 Views: 58648
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I have a problem where selecting a multi-monitor resolution larger than a single monitor causes the game to not load in the textures properly. No matter what settings i use it never uses more than 2.1gb of vram (out of 3gb) and only displays the low textures. I played ghosts at 2560x1600 and 2400x60... |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Multi-Game Widescreen Fixer |
DiscoEST |
Posted: 03 Dec 2013, 19:13
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Replies: 1474 Views: 640501
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The BF2 fix doesn't work for me, it fixes the game being zoomed in but non-static objects like vehicles,players and weapons become invisible. |
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