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Forum: 21:9 & Ultra-Wide Gaming Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI |
badassmofo |
Posted: 02 Sep 2015, 13:24
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Replies: 868 Views: 664332
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I tried searching for 42 B4 00 00 in the hex editor and replacing it with 43 34 00 00. There were quite a few results, but I tried a couple and the game just fails to launch. |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI |
badassmofo |
Posted: 02 Sep 2015, 02:15
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Replies: 868 Views: 664332
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After about 5 hours of playing, I can honestly say that the map marker problem is so annoying. I wonder if it's fixable by the community. The map markers are possibly positioned based on the default FOV and screen ratio. I know nothing about finding these hex values and stuff, or even if that is how... |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI |
badassmofo |
Posted: 01 Sep 2015, 21:36
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Replies: 868 Views: 664332
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Great community guys, please can someone upload the fix 5760 x 1080? Can anyone link me to a tutorial/guide on hex editing for widescreen so I can learn a bit more about the procedure and implement my own fixes....? Thanks Here is the exe that I edited before thanks to the instructions: http://expi... |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI |
badassmofo |
Posted: 01 Sep 2015, 21:10
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Replies: 868 Views: 664332
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This was really fast! Hoping for a 5760x1080 version too. Thanks man. I am not at home ATM so Ive not tried (and I may be wrong). If you are handy with a hex editor then you can try change 39 8E E3 3F (@offset 0x7B07C) to AB AA AA 40. (using the original file, so make a BU copy first) I'll be off w... |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI |
badassmofo |
Posted: 01 Sep 2015, 20:38
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Replies: 868 Views: 664332
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This was really fast! Hoping for a 5760x1080 version too. Thanks man. |
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