Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Request/Discuss Game Solutions   Topic: Crimson Skies (2000)

 Post subject: Crimson Skies (2000)
Posted: 15 Sep 2017, 21:20 

Replies: 10
Views: 4736


Third time's the charm, right ? It was first requested in 2007 http://www.wsgf.org/forums/viewtopic.php?f=64&t=14288&p=40912 then again in 2009 http://www.wsgf.org/forums/viewtopic.php?t=17439 There is a fix to play it on modern systems on custom resolutions, but the game is stretched, it ne...

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

 Post subject: Re: Flawless Widescreen
Posted: 19 Aug 2017, 21:36 

Replies: 1251
Views: 826395


This is the first time using this program, and it is for the game Dark Void. I'm curious why is the FOV slider going only from -20 to +20, other games also seem to have this limitation ? Any way to change this to go to 30 ? Yes, check my edit on PCGamingWiki. It can go up to 45 with that. It should...

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

 Post subject: Re: Flawless Widescreen
Posted: 19 Aug 2017, 07:42 

Replies: 1251
Views: 826395


This is the first time using this program, and it is for the game Dark Void. I'm curious why is the FOV slider going only from -20 to +20, other games also seem to have this limitation ? Any way to change this to go to 30 ?

 Forum: Multi-Monitor Gaming   Topic: New System With 3 Monitors (Require Help)

Posted: 17 Aug 2017, 07:06 

Replies: 3
Views: 2145


You don't actually plan to play games in 3x4K resolution ? That would be ridiculous :)

Also how do you go from "I am new to gaming and video/photo editing" to having such a beast of a computer ?

Sorry I can't give any advice :(

 Forum: Detailed Widescreen Reports   Topic: Star Wars Jedi Knight: Jedi Academy

Posted: 14 Jul 2017, 10:19 

Replies: 20
Views: 10037


czarman wrote:
Updated DR with correct Weapon FOV. Unfortunately couldn't find a fix for the VERT- Cutscenes.


It's running on Quake 3 engine. Jackfuste has made several hor+ FOV fixes for other Q3 engine games, maybe he could do his magic here too.

 Forum: Request/Discuss Game Solutions   Topic: Star Trek Elite Force Voyager Fixing weapon FOV

Posted: 26 Jun 2017, 23:07 

Replies: 3
Views: 2752


Thanks both of you. It seems jackfuste has a proven method to fix the FOV issues in Quake 3 engine games. We should revisit each game to check if already posted old methods work for cut-scenes and the rest, and report back.

 Forum: Detailed Widescreen Reports   Topic: Heavy Metal: F.A.K.K.2

 Post subject: Re: Heavy Metal: F.A.K.K.2
Posted: 21 Jun 2017, 09:12 

Replies: 6
Views: 3467


Sorry for the triple post, but I just want to confirm the new fix by jackfuste works and cut-scenes are now hor+, so people know the previous discussion was about the old fix. You also do NOT have to start a new game, old saves work.

 Forum: Detailed Widescreen Reports   Topic: Heavy Metal: F.A.K.K.2

 Post subject: Re: Heavy Metal: F.A.K.K.2
Posted: 20 Jun 2017, 10:10 

Replies: 6
Views: 3467


Never mind. My method actually doesn't work, the scene starts with the old FOV then suddenly jumps to my new FOV only at the end of the shot. Your hex edit method seems to work for the intro, but already in the next scene it's back to old. Tried doing both, but that didn't help. Also there are some ...

 Forum: Detailed Widescreen Reports   Topic: Heavy Metal: F.A.K.K.2

 Post subject: Re: Heavy Metal: F.A.K.K.2
Posted: 20 Jun 2017, 07:12 

Replies: 6
Views: 3467


Cutscenes uses multiple values - i found one in OFFSET 562A0 --> look for 00 00 B4 42. Change it to 00 00 F4 42 to see the difference and start a NEW Game (since the Savegames stores the old FOV Value). I will check it out. Also, if you open the pak0.pk3 archive there is a folder called "cams&...

 Forum: Detailed Widescreen Reports   Topic: Heavy Metal: F.A.K.K.2

 Post subject: Re: Heavy Metal: F.A.K.K.2
Posted: 17 Jun 2017, 11:39 

Replies: 6
Views: 3467


The FOV fix works during gameplay, but the cut-scenes are still Ver- :(

 Forum: Request/Discuss Game Solutions   Topic: (FAILED) Call of Duty 1/UO Widescreen fix 1366x768

Posted: 27 May 2017, 13:35 

Replies: 15
Views: 11280


So I tried all the solutions on here, nothing really worked but I saw in the comments that someone had a fix when his buddy gave him the config, I've been playing with this issue for years and I need help fixing it because apparently it is possible. http://www.wsgf.org/forums/viewtopic.php?f=61&...

 Forum: Detailed Widescreen Reports   Topic: Chrome

 Post subject: Re: Chrome
Posted: 17 May 2017, 09:51 

Replies: 4
Views: 2877


Someone will have to update the ratings and stuff for Chrome and Chrome Specforce. I have only one monitor and can push the Virtual Resolution only to 1440p, so I am useless.

 Forum: Detailed Widescreen Reports   Topic: Chrome SpecForce

 Post subject: Re: Chrome SpecForce
Posted: 14 May 2017, 01:00 

Replies: 11
Views: 7945


This was already posted in the Chrome thread, but I will mention it here too. I have released an unofficial "patch" for Chrome and Chrome SpecForce called "Visual Fidelity". The goal of this "patch" is to enable the games to be played in widescreen resolutions, ultra wi...

 Forum: Detailed Widescreen Reports   Topic: Chrome

 Post subject: Re: Chrome
Posted: 13 May 2017, 08:07 

Replies: 4
Views: 2877


After a lot of work I have released an unofficial "patch" for Chrome and Chrome SpecForce called "Visual Fidelity". The goal of this "patch" is to enable the games to be played in widescreen resolutions, ultra widescreen, multi monitor setups and in 4K and above by fixi...

 Forum: Detailed Widescreen Reports   Topic: Chrome SpecForce

 Post subject: Re: Chrome SpecForce
Posted: 29 Mar 2017, 05:28 

Replies: 11
Views: 7945


UPDATE: This doesn't fix the FOV in cut-scenes. Use unofficial patch below which includes jackfuste's updated ChromeEngine.dll (FOV is changed from ver- to hor+) and more options to change individual FOV settings used during gameplay. The same FOV fix method I used for the original Chrome works for ...

 Forum: Detailed Widescreen Reports   Topic: Chrome

 Post subject: Re: Chrome
Posted: 29 Mar 2017, 02:43 

Replies: 4
Views: 2877


UPDATE: This doesn't fix the FOV in cut-scenes, communicator and implant screen. Use unofficial patch below which includes jackfuste's updated ChromeEngine.dll (FOV is changed from ver- to hor+) and more options to change individual FOV settings used during gameplay. I managed to fix the FOV in this...

 Forum: Detailed Widescreen Reports   Topic: Chrome SpecForce

 Post subject: Re: Chrome SpecForce
Posted: 27 Mar 2017, 03:46 

Replies: 11
Views: 7945


Garrett wrote:
I have updated the report to cover the Chrome HD Fix.

This still doesn't resolve issues with aspect ratios wider than regular widescreen since there is no FOV option.


The link for the fix is dead and even the links on the author's blog are dead. Does anyone have it ?

 Forum: Detailed Widescreen Reports   Topic: Will Rock

 Post subject: Re: Will Rock
Posted: 22 Mar 2017, 02:21 

Replies: 5
Views: 2482


Yes, with this exe it works. I tested it both with the sniper and after cut-scenes :twothumb: I don't know how you do it. Any chance you could also make it change the vertical FOV ? Also could you tell me the numbers for this week's EuroJackpot ? I don't want to be annoying, but you know how it is, ...

 Forum: Detailed Widescreen Reports   Topic: Will Rock

 Post subject: Re: Will Rock
Posted: 21 Mar 2017, 19:49 

Replies: 5
Views: 2482


I didn't notice any mouse speedups. Anyway, I didn't change anything related to mouse input. So maybe it's really v1.0 problem, which fixed in v1.2. I also think it was a "bug" in the actual game that they fixed with a patch, and not a problem with your fix. In one review I read, the guy ...

 Forum: Request/Discuss Game Solutions   Topic: Will Rock (2003) widescreen and fov fix

Posted: 21 Mar 2017, 17:58 

Replies: 19
Views: 11254


From 14 years out of the DB to complete revamp in a couple weeks... What a time to be old and alive :cheers: I'm impressed by the flexibility of the old Saber 3D engine. If only all LOD issues in current games could be fixed with .ini edits. That worked great 10 years ago on slow PCs and with low r...
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