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PostPosted: 30 Jan 2006, 12:38 
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Joined: 18 Nov 2005, 17:25
Posts: 25


Widescreen Grade: Unsupported
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - Heroes of Might and Magic V

ifth installment of the Heroes of Might and Magic fantasy turn-based strategy video game series


4:3


16:10


16:9


3x1



Last edited by Deceneu on 24 Feb 2015, 10:41, edited 4 times in total.
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PostPosted: 31 Jan 2006, 08:37 
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Joined: 18 Nov 2005, 17:25
Posts: 25
The game supports wide resolutions at least up to 1440*900 as this is the max resolution of my monitor. i was able to choose 1280*720 also, so I guess higher wide resolutions are supported too.


The game has a zoom in/out option with the mouse wheel, so basically, the field of view can be whatever you want it to be ... 8)


Screenshots ...

The Heaven castle

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A lumber mill close-up

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4:3
8)


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PostPosted: 31 Jan 2006, 15:28 
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Joined: 01 Jun 2004, 15:33
Posts: 46
Well, yay. HoMaM is one of my favorite series (except IV). Now the only problem is Starforce :(

Remember, kids. It's HoMaM or HMM, not HoMM. If you include the O, you must include the A ;) My personal crusade. HOMAM!


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PostPosted: 01 Feb 2006, 11:50 
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Joined: 18 Nov 2005, 17:25
Posts: 25
lets see if i works.......damn.......i can build a computer with my eyes closed but i've got problems when fiddling with html tags.

The Heaven castle

16:10


4:3



A lumber mill close-up

16:10


4:3


now that i compare them lke this, the wide ones seem strectched. just look at the wall surrounding the heaven castle.

Komoto, i'd rather write HoM&M :D


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PostPosted: 01 Feb 2006, 12:03 
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Joined: 27 Jul 2004, 17:42
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Yeah ... unfortunatly they are stretched ... :( ... but atleast ther are widescreen resolutions ... :D


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PostPosted: 01 Feb 2006, 14:01 
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Hi there ... could you do us a screenshot the same as one of these views but zoomed out a bit to show how the FOV can be altered ... ?

Cheers ... :)


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PostPosted: 01 Feb 2006, 17:03 
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Joined: 18 Nov 2005, 17:25
Posts: 25
i'll do that when i get home and post them here

here they are

it's the same location but this time it's not a lumber mill. i just zoomed out to maximum.

4:3



16:10



there is an autoexec.cfg file with lots of settings and i found these

//mission_camera_def_pos Fov Pitch Yaw fRod(Distance)
//mission_camera_def_pos 50 -53 0 50
mission_camera_def_pos 50 -53 16 46

it seems fov is set to 50 when starting a mission, but that should be the default fov when not zooming. changing the value didn't do anything. camera position when starting a map was the same, no matter what value i gave it. once you start the mission though, you can zoom in or out without any problems. there are settings for zooming also like zoom acceleration, which i found nice. anyway, the game is so laggy online. all these pics are done with the hot seat mode.


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PostPosted: 24 Feb 2006, 15:28 
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Joined: 23 Sep 2005, 10:02
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Any hack working on HOMM 3 or 4??
Thanks


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PostPosted: 18 May 2006, 03:15 
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Joined: 23 Jan 2006, 22:12
Posts: 109
Just wanted to note it supports 1360x768 native, but it looks like it is doing some stretching...things lookjust a tad off.

Very neat game so far though. I'd love to see a true hack though to get the fov right. Let me dig around real quick and see if I can find something.


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PostPosted: 19 May 2006, 19:09 
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Joined: 03 May 2006, 16:39
Posts: 6
That would be awesome man!


Im really interested in your findings about making Heroes 5 a true WS game (or look like one at least :) )


Num


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