Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 17 Dec 2024, 00:59

All times are UTC [ DST ]




Post new topic Reply to topic  [ 84 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 9  Next
Author Message
 Post subject: update
PostPosted: 16 Apr 2007, 21:43 
Offline

Joined: 12 Nov 2006, 05:09
Posts: 6
I found the gamedata.ini file, it is inside the misc.big file located in the Command & Conquerer 3/core/1.0 directory

But changes to the max camera height seem to do nothing, If anyone has any success let me know, otherwise for a more zoomed out view we may have to wait for the SDK+worldedit.


Top
 Profile  
 


 Post subject: Love this game
PostPosted: 17 Apr 2007, 18:26 
Offline

Joined: 17 Apr 2007, 18:17
Posts: 2
I am my game at 2560x1024 and i have no problem...would like to zoom out a little bit more.......


Top
 Profile  
 
PostPosted: 17 Apr 2007, 23:33 
Offline

Joined: 18 Mar 2006, 01:22
Posts: 58
camera height doesn't work for me either but thanks for finding the ini cooza

also if anybody is interested in playing the scrin campaign wihtout going through the other 2 first....


scrin campaign unlocked


Top
 Profile  
 
PostPosted: 18 Apr 2007, 23:33 
Offline

Joined: 13 Jan 2006, 01:26
Posts: 126
I know that C&C3 was built off a modified SAGE engine (the engine used in C&C generals and BFME:2) I know you could edit an .ini file in generals to zoom out the camera and have a much larger fov, is this possible in C&C3?


Even if it is possible, it would only be for single player.

As soon as you modify the .ini files, the multiplayer element throws a spaz and says about incompatibilities with other players.


Top
 Profile  
 
PostPosted: 19 Apr 2007, 00:20 
Offline
User avatar

Joined: 27 Feb 2007, 00:20
Posts: 185
I'm confused. It looks like the 16:10 resolutions are more vert+ than the 16:9, but it seems like we are saying that is a bad thing. Isn't that a good thing? What do you mean by fov overshoot?


Top
 Profile  
 
PostPosted: 19 Apr 2007, 00:40 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
It looks like the 16:10 resolutions are more vert+ than the 16:9, but it seems like we are saying that is a bad thing.

The problem is that 16:10 resolutions have too much FOV. Too much FOV means that objects in the middle are too small relative to the size of your monitor. The FOV overshoot here isn't huge, so it's treated as a minor bug that won't really affect your gameplay.

What do you mean by fov overshoot?

FOV literally means "field of view." It refers to the portion of the gameworld that gets rendered on your screen. In the context of FOV as a quantity, it just means the size of that portion of the gameworld. So an FOV overshoot means the game uses a larger portion of the gameworld than it should.


Top
 Profile  
 
PostPosted: 19 Apr 2007, 00:53 
Offline
User avatar

Joined: 27 Feb 2007, 00:20
Posts: 185
Thanks for the reply(and the fov definition, even though I already had a really good grasp of the concept :lol:), but I still don't see the issue. I guess I'll just have to wait until I experience it first hand.


Top
 Profile  
 
PostPosted: 20 Apr 2007, 21:21 
Offline

Joined: 12 Nov 2006, 05:09
Posts: 6
Even if it is possible, it would only be for single player.

As soon as you modify the .ini files, the multiplayer element throws a spaz and says about incompatibilities with other players.


Actually, I've played Zero hour online with the zoom out tricks so, i'm fairly certain it will still work.

EDIT:
Oh and, btw the map editor came out today dl it at:
http://files.ea.com/downloads/eagames/cc/tiberium/Worldbuilder/CC3Worldbuilder.exe

still waiting on news on a fov trick.


Top
 Profile  
 
 Post subject: better FOV
PostPosted: 25 Apr 2007, 00:33 
Offline

Joined: 25 Apr 2007, 00:28
Posts: 10
i just got the game and played around with fov and the setting that seems to work is,
DefaultCameraPitchAngle @ gamedata.ini @ misc.big

kane edition @ v1.04 @ 1920x1080

DefaultCameraPitchAngle = 37.5 default


DefaultCameraPitchAngle = 31.5


Top
 Profile  
 
PostPosted: 25 Apr 2007, 02:19 
Offline

Joined: 25 Apr 2007, 00:28
Posts: 10
check this out!



ScrollPitchMultiplier = -1.00 (0.15 default)
DefaultCameraPitchAngle = 10.5 (37.5 default)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 84 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 9  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 18 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group