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 Post subject: Turok 2: Seeds of Evil
PostPosted: 11 Nov 2007, 23:48 
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Joined: 07 Jul 2007, 23:55
Posts: 2866


Widescreen Grade: C
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: C

Read Full Detailed Report - Turok 2: Seeds of Evil

You are the Turok Joshua Fireseed, who has been summoned to the Lost Land to defeat the alien race known as the Primogen. The collection of weapons available to Turok are arguably the best selection of weapons to ever appear in a first-person shooter. This game boasts an aiming system that allows for specific body parts to be targeted and "removed". Razor Wind = Carnage.


4:3


16:10


16:9


21:9


3x1



Last edited by Tanuki on 21 Dec 2016, 10:10, edited 4 times in total.
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 Post subject: Turok 2: Detailed Report
PostPosted: 12 Nov 2007, 04:10 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Predator 2 was released in November of 1999.

1990.

==Grading==

Calculated grade: D+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
Hack solution
Stretched gameplay
Stretched HUD
Stretched cut-scenes

Cranky's coverage estimate: 100%


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 Post subject: Turok 2: Detailed Report
PostPosted: 12 Nov 2007, 04:13 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
1990.


It was worth a shot. :D


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PostPosted: 15 Mar 2010, 19:22 
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Joined: 15 Mar 2010, 14:14
Posts: 7
Hi guys,

this Report is great! I´m sure this works, but not for me. Maybe I did something wrong or misinterpret the steps, but they are so easy and good documented there is no space for mistakes. I also contacted Tanuki to find the bug (in my brain) or resolve the prob... But it seems I do everything right.

Here is what I do so far:

Code:
So I followed your steps and get a really strange issue. The game is working fine, but the resolution is suspect.
   
   My target resolution is 1680x1050.
   
   - So I open the dll file and search the both first hex strings: "40 01 and F0 00" - both found.
   - Now I calculate the 1680x1050 in hexadecimal. That should be "0690 and 041A" Right?
   - After that, I overwrite the old values with new one and flip it. Now we have "9006 and 1A04" Right?
   - I add them to the dll and save the file.
   
   So far so the good. The game runs but the ingame resolution is "656x496" <- WTF? I never heard that this resolution ever exist, but its right. Or rather to say this resolution is shown by my monitor (Onscreen Hud).
   
   Did I something wrong? I changed not the "Video_D3D.dll" as you wrote, because there is an Glidewrapper out which works perfect with Turok 2. So I changed the "Video_3Dfx.dll" but this should make no difference. In my opinion Turok2 looks much better in Glide mode and shows the ingame map correctly.
   
   The other strange thing is after I changed the resolution I get a small black border around the screen. Means on all sides, vertical and horizonal. But this could happend due the generally strange overall resolution ;)
   
   Please help an old Turok fan. And you are right with, Seeds of Evil is the best Turok. I love it! :)


Tanuki wrote to me later it could be prob together with the Glide Wrapper, but I get the same resolution corruption in Direct3D. The values are seem okay, but I´m not 100% sure. Please help me!

Update: After some tests the resolution 320x240 and 512x384 are unused in the Glide dll and occurs to an resolution error. The value 640x480 and all above work fine so far with Direct3D dll. The Glide dll doesn´t work yet properly... I keep you in touch.


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PostPosted: 16 Mar 2010, 00:56 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Update: After some tests the resolution 320x240 and 512x384 are unused in the Glide dll and occurs to an resolution error. The value 640x480 and all above work fine so far with Direct3D dll. The Glide dll doesn´t work yet properly... I keep you in touch.


When you say 640x480 works fine in D3D do you mean your custom resolution or 640x480?

The Glide dll is different so let us try and get custom resolutions working in D3D first. Make sure you select unlisted Direct3D card in the Properities section and then select the resolution that you changed. If the resolution you selected is already selected you need to select a different resolution and then select that original one again. This tells me that the resolution is being written in a config somewhere which I should probably hunt down.


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PostPosted: 16 Mar 2010, 02:26 
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Joined: 15 Mar 2010, 14:14
Posts: 7
I mean the custom 640x480 resolution with the first value 80 02 / E0 01 - changed to 1680x1050 Pixels.

In the root folder is a file called "turok2.ini"

Code:
[glide]
   Resolution=0xe
   Refresh=0x0
   NumColorBuffers=3
   NumAuxBuffers=1
   Windowed=0
   WaitForVRetrace=1
   Width=1600
   Height=1200


It seems "Width" and "Height" are ignored, only the "Resolution" work. But not very good, most values ends in a screen resolution error.


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PostPosted: 16 Mar 2010, 18:45 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
It seems "Width" and "Height" are ignored, only the "Resolution" work. But not very good, most values ends in a screen resolution error.


Interesting. D3D writes nothing resolution related to that file.

What is your video card and what Glide wrapper are you using?

Also, is there some specific features that Glide has in this game that D3D does not? I ask because the game supports 32 bit color as well as 16 bit. AFAIK Glide can only do 16 bit unless the wrappers have added that support so it would seem D3D is a better choice in that regard.


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PostPosted: 16 Mar 2010, 20:24 
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Joined: 15 Mar 2010, 14:14
Posts: 7
My video card is a Nvidia 8600GTS (Driver: 196.75)
The Glide Wrapper that I use is called "nGlide" you will find them here -> http://www.zeus-software.com/downloads/nglide
And I have less graphic options in Glide, here is a pic from the options menu -> http://img532.imageshack.us/i/t2glide.jpg/


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PostPosted: 17 Mar 2010, 01:09 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
My video card is a Nvidia 8600GTS (Driver: 196.75)
The Glide Wrapper that I use is called "nGlide" you will find them here -> http://www.zeus-software.com/downloads/nglide
And I have less graphic options in Glide, here is a pic from the options menu -> http://img532.imageshack.us/i/t2glide.jpg/


I will try and fool with the Glide options in the next day or so.

Why are you using Glide? Is D3D unstable?


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PostPosted: 17 Mar 2010, 12:49 
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Joined: 15 Mar 2010, 14:14
Posts: 7
I will try and fool with the Glide options in the next day or so.

Would be great, if you need any help post it here. In my opinion Turok 2 in Glide mode offers better graphics and less fog. This is reason why I would play Turok 2 in Glide. :)


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