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 Post subject: Prince of Persia
PostPosted: 17 Dec 2008, 10:23 
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Joined: 06 Oct 2008, 22:11
Posts: 410
From what i can see, it doesn't look like there's any "flawed" HUD stretch... though i do see why you've noted it.

As in it's just trying to do symmetrical pixel behaviour to make the health bar look like it "fits". i.e. same amount of space left on left and right of the health bar.

Game looks interesting though... might have to pick it up post-xmas

Nice DR.


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 Post subject: Prince of Persia
PostPosted: 17 Dec 2008, 10:30 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Judging by the pics the non-16:9 widescreen HUDs are stretched vertically. My guess is 15:9 is the same way.


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 Post subject: Prince of Persia
PostPosted: 17 Dec 2008, 22:25 
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Joined: 20 Feb 2007, 05:14
Posts: 544
Saw this thread and asked to borrow my friend's PC version. Installed it earlier and the 2D element stretch is really annoying. Confirmed working in 1680x1050 and 1440x900.

edit: Silly moustache cursor.

1024x768 (4:3)


1280x720 (16:9)


1440x900 (16:10)


Forgot to take one in 1280x1024, but that one was stretched a bit too. Seems like they forgot the AR for non-4:3 and 16:9 resolutions.

edit2: Oh yeah, 1280x768 is also working.


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 Post subject: Prince of Persia
PostPosted: 18 Dec 2008, 03:38 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
Do you think you could just get a 16:10 shot that demonstrates the 16:10 HUD stretch? Also, the 2D screens stretching in 16:10 should be mentioned under singleplayer anomalies.

Grade: B
Coverage: 99.5%

HUD stretching and 2D screen stretching in 16:10 are blemishes.


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 Post subject: Prince of Persia
PostPosted: 18 Dec 2008, 04:33 
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Joined: 19 Sep 2006, 16:25
Posts: 1055
Location: Ruckersville, Virginia
edit: Silly moustache cursor.

SRSLY man, who made that decision?

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 Post subject: Prince of Persia
PostPosted: 18 Dec 2008, 05:25 
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Joined: 06 Oct 2008, 22:11
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Argh! Yuck. Okay that shows the HUD stretch perfectly. :(


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 Post subject: Prince of Persia
PostPosted: 18 Dec 2008, 08:17 
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Joined: 03 Mar 2007, 06:34
Posts: 287
The in-game HUD (the enemy heath bar and seed counter), scales not stretches as the size change is uniform. Scaling is not a flaw.

This one is more me just being picky about diction, but the full 2D screens (loading, map) in 16:10 are horizontally squashed versions of the 16:9 screens. Obviously this game was designed for 16:9 first and foremost (which is good by me :D )


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 Post subject: Prince of Persia
PostPosted: 18 Dec 2008, 08:39 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
The in-game HUD (the enemy heath bar and seed counter), scales not stretches as the size change is uniform. Scaling is not a flaw.


Except when it does not keep the original aspect ratio. Which is what is happening in the non-16:9 widescreen shots.


This one is more me just being picky about diction, but the full 2D screens (loading, map) in 16:10 are horizontally squashed versions of the 16:9 screens.


I actually had this discussion with others here about this a while back. It is basically a six of one situation (Hor compression vs. Vert stretching). Using stretching is more consistent with the site and seems less confusing then telling people the game is overcompensating for an aspect ratio that is not as wide as 16:9.


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 Post subject: Prince of Persia
PostPosted: 19 Dec 2008, 03:23 
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Joined: 03 Mar 2007, 06:34
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The in-game HUD (the enemy heath bar and seed counter), scales not stretches as the size change is uniform. Scaling is not a flaw.


Except when it does not keep the original aspect ratio. Which is what is happening in the non-16:9 widescreen shots.

They are in the original aspect ratio. They're uniformed scaled, they are not stretched or compressed out of shape. Here I took MobsterOO7's 4:3 shot, I uniformly resized it to the same width at the 16:9 shot (so the resultant size was 800x600) and pasted it in on the 16:9 shot for comparison. Apart from some minor fuzziness due to the scaling interpolation, you can see they're the same aspect.



Note I am talking specifically about the health bar and seed indicator that appears when in the main 3D portion of the game, not the full 2D screens which obviously are stretched out of aspect.

I actually had this discussion with others here about this a while back. It is basically a six of one situation (Hor compression vs. Vert stretching). Using stretching is more consistent with the site and seems less confusing then telling people the game is overcompensating for an aspect ratio that is not as wide as 16:9.

I just think it's worth making a distinction that the screens were made for 16:9 and it's actually thinner aspects that are incorrect. The connotation of "stretching" is that the screens were designed for 4:3 and are strechted to fit wider screens, this is not the case.


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 Post subject: Prince of Persia
PostPosted: 19 Dec 2008, 04:05 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
Yes, we know the 4:3 and 16:9 HUD scales fine. It's 16:10 that does not.


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