Definitive Edition is fixed I think. Nearly certain. Go play it, see if stable throughout game.
(main menu)
Attachment:
oriDE_fixed aspect.jpg [ 398.38 KiB | Viewed 3070 times ]
Ori and the Blind Forest: Definitive Edition 2016. By Moon Studios..............
Aspect Ratio/Pillarbox Fix:
1. Open <path-to-game>\oriDE_Data\Managed\Assembly-CSharp.dll in HxD.
2. Find (Ctrl+F) 60E51840 & replace with 00001041.
(checkpoint one)
Attachment:
oriDE_fixed aspect cp1.jpg [ 336.1 KiB | Viewed 3051 times ]
NOTES:
1. Solution uses a quite-clean manual off-switch for the pillarbox. It successfully renders any wide aspect (i.e. to a ridiculous point).
2. User aspect variance:
A. Instructions are for anyone with an aspect wider than 21:9.
B. Narrow-aspect probably has letterbox (e.g. 4:3). If it does, it can be removed, easily & definitely, with hex. Tester may explain if asked, otherwise done.
3. Theory details:
A. In short, MaintainAspectRatio.cs contains 21:9 clamp-crap. Increase clamp's max-value from 2.389f to e.g. 9.0f (== 0x41100000 >>format>> 00001041), so that aspect's width is no longer manhandled by developer.
B. This forces flow down the evil-letterboxer's branch ("~GOOD BRANCH") & bypasses the evil-pillarboxer's branch. This new branch does not negatively affect wider aspects, in any perceivable way.
C. There remains a data weirdness:
i. The height-flag (if you look at the original Guess1's calculations, at the bottom). It means there is a chance of instability (because we are forcing a weird value through, & tester hasn't hunted it down to learn what it will do).
ii. Data-variance considered, still strong chance we have here proper fix. Most likely value thrown to wind, based on good-looking CP1. But there is a chance of instability, after long duration. This should be tested.
(rendered cutscene)
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oriDE_fixed aspect rendered.jpg [ 325.98 KiB | Viewed 3067 times ]
One stipulation. If you use these instructions & like. Then you must make the DR (or start it, with image at least).