Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 02 Dec 2024, 21:45

All times are UTC [ DST ]




Post new topic Reply to topic  [ 172 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14 ... 18  Next
Author Message
 Post subject: Re: Doom (2016)
PostPosted: 19 Dec 2016, 19:19 
Offline
User avatar

Joined: 28 Jun 2016, 21:35
Posts: 4
I'm getting this error using Widescreen Fixer: "Could not find AspectFix1 injection point, DOOM may have updated to a version that is no longer supported."
The latest update seems to have broken the fix :(
I can still do triple monitors, but it's stretched horizontally a lot and the hud is a bit buggy. I'd be willing to throw down some cash into a pot for someone to do an update to the plugin to get this fixed.


Top
 Profile  
 


 Post subject: Re: Doom (2016)
PostPosted: 24 Dec 2016, 20:00 
Offline
User avatar

Joined: 24 Dec 2016, 19:51
Posts: 3
Happening to me too.
Has Bethesda/ID removed triple-wide support because they believed it to be cheating in multiplayer? None of the previous updates broke flawless widescreen and yet this one has done so seemingly on purpose.
If so why are 16:3 and 5760x1080 still selectable in the menu?

Image

^ That's what DOOM arcade mode looked like without the fix (DOOM screenshots on steam have been tearing lately, might be Vulkan).

_________________
NVidia Surround - 5760x1080 (5960 with bezel correction)
GPU - GeForce GTX 1060
CPU - Intel Core i5 6600
RAM - 16gb Corsair Vengance DDR4


Top
 Profile  
 
 Post subject: Re: Doom (2016)
PostPosted: 25 Dec 2016, 02:42 
Offline

Joined: 10 May 2009, 19:46
Posts: 280
Adybo123 wrote:
Happening to me too.
Has Bethesda/ID removed triple-wide support because they believed it to be cheating in multiplayer? None of the previous updates broke flawless widescreen and yet this one has done so seemingly on purpose.
If so why are 16:3 and 5760x1080 still selectable in the menu?

Image

^ That's what DOOM arcade mode looked like without the fix (DOOM screenshots on steam have been tearing lately, might be Vulkan).


Very frustrating. I have been on surround or eyefinity since 2010. Getting frustrated that in 2016/2017 we still have developers that will not code for triple screen or even 21x9. If all developers coded for 21:9 I would get a 3440x1440 or larger monitor in a second.

I do appreciate greatly all the people that provide fixes for these games. I just wish they came out of the box with them done. Then when updates or DLC's get added they do not break everything.

:thumbdown:


Top
 Profile  
 
 Post subject: Re: Doom (2016)
PostPosted: 25 Dec 2016, 21:29 
Made an account to also post on here, Flawless Wide Screen doesn't work anymore with the update for me as well, it gives me the same error as posted above, willing to put money in a pot for any sort of fixes (: If there is another way to fix it rather then using Flawless Widescreen please let me know! I've heard of changing the save data files as well as launch options but none happened to work for me... I hope you all have an awesome Christmas or Holiday!


Top
  
 
 Post subject: Re: Doom (2016)
PostPosted: 26 Dec 2016, 22:03 
Offline

Joined: 29 Jul 2016, 07:15
Posts: 13
Same issue here with Flawless. Widescreen rez still works in windowed mode without Flawless.

set your PC display rez to 5760x1080.

use the GeForce Experience app to modify the DOOM config to use Desktop rez in Windowed Borderless mode.

Not perfect but gets around the Fullscreen fail issue.

:triplewide:


Top
 Profile  
 
 Post subject: Re: Doom (2016)
PostPosted: 29 Dec 2016, 02:55 
Offline

Joined: 30 Dec 2015, 19:31
Posts: 9
The below isn't working for me, maybe I'm missing a step? Just bought the game during the Steam sale.

AeXiPHiXiON wrote:
Same issue here with Flawless. Widescreen rez still works in windowed mode without Flawless.

set your PC display rez to 5760x1080.

Did that, however in my case it's 5760x1200 (Using GTX980Ti with center monitor via DVI and outside monitors via display port)

AeXiPHiXiON wrote:
use the GeForce Experience app to modify the DOOM config to use Desktop rez in Windowed Borderless mode.

Not perfect but gets around the Fullscreen fail issue.

Did that too, using GeForce Experience, but I am still getting the stretched/zoomed issue, like people saw prior to when the FWS fix was working.

Help!


Top
 Profile  
 
 Post subject: Re: Doom (2016)
PostPosted: 30 Dec 2016, 17:06 
Offline
User avatar

Joined: 15 Dec 2016, 00:47
Posts: 4
This is exactly why I do not purchase these games at full price. If these big companies do not fully support my system, then I will not pay full price for their products. It's amazing to me that the bigger the company gets, the worse their games are.

_________________
Oculus Rift CV1 3 Sensor
Mobo - MSi X370 Gaming Pro
CPU - AMD Ryzen 1700 3.9Ghz
GPU - MSi 1080 Ti 2,075/12,200
RAM - Flare X 16gb DDR4 3200 CL14
SSD - PNY SATA3 240GB
SSHD - Seagate Firecuda 2TB/8GB


Top
 Profile  
 
 Post subject: Re: Doom (2016)
PostPosted: 31 Dec 2016, 07:22 
Does anyone know how to revert the game in Steam to the older version?

Just to vent a bit, this is just unreal. I had torrented the game just to test it out on my 5760x1080 setup (games can be fickle in Surround) and it worked perfectly with Flawless. I was enjoying the game so much I said sure id deserves my money so I bought it on the steam sale. Deleted the torrent, installed Steam version, and now I find out the newest Steam version has this FOV horseshit. I spent my money on the game for 5760x1080 and now I'm finding out I'm being punished for actually paying for the game... Should have just stayed with the goddamn pirated version. Incredibly fucking frustrating.


Top
  
 
 Post subject: Re: Doom (2016)
PostPosted: 31 Dec 2016, 07:32 
AeXiPHiXiON wrote:
Same issue here with Flawless. Widescreen rez still works in windowed mode without Flawless.

set your PC display rez to 5760x1080.

use the GeForce Experience app to modify the DOOM config to use Desktop rez in Windowed Borderless mode.

Not perfect but gets around the Fullscreen fail issue.

:triplewide:


Can you tell me exactly how to do this? I don't see an option for it in Geforce Experience.


Top
  
 
 Post subject: Re: Doom (2016)
PostPosted: 02 Jan 2017, 11:45 
Offline

Joined: 26 May 2013, 23:08
Posts: 31
helifax, any chance you'll fix this?

_________________
Intel i7-5960X @ 4456 1.20V; Noctua NH-D14
G.Skill 32GB @ 2800 CL15 1.25V; ASRock X99 OC Formula/3.1
2x NVIDIA TITAN X Pascal
2x Intel 520 240GB RAID-0; 2x Crucial BX100 500GB RAID-0; 2x Mushkin Reactor 1TB RAID-0
1x Seagate Backup Plus Fast 4TB
EVGA SuperNOVA 1600 P2; Rosewill Thor V2; 3x Asus PG278Q 2560x1440 144Hz G-SYNC
DacMagic Plus, 2x Dynaudio BM15A, 2x Dynaudio BM14S; Windows 10 Pro x64


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 172 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14 ... 18  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group