Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 01 Apr 2009, 23:45 
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What a load of B.S..


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PostPosted: 02 Apr 2009, 10:51 
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Joined: 31 Mar 2009, 11:23
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Here is the evidence you requested, I hope the pictures show up, I have never tried this before.




The photo below.. (if it appears) is intended to display the ammo at this resolution.


I too have vista 64, and yeah I agree, total B.S. The game was cheap but still..

Take care.[/url]


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PostPosted: 02 Apr 2009, 10:56 
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Joined: 31 Mar 2009, 11:23
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hmmm, it may still be stretched a tency wiency tiny amount, so much so that I'm not even sure if it is or not. None the less, it seems to me the best option we have at the moment.


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PostPosted: 02 Apr 2009, 12:29 
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Yeah, those are stretched a bit... it's not too bad in some resolutions, but it is there.

I am addicted to the game, so it's playable, but hopefully it can be fixed.


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PostPosted: 08 Apr 2009, 19:29 
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Joined: 08 Apr 2009, 19:22
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I just installed the game, and after noticing something "strange" in the verticality @ 1920x1200, I checked here and found that this is a common problem for everyone.

BUT, I noticed something different from the pics posted in the first page: the aiming reticule.

It seems that, for me, the reticule is a perfect circle at any 16:9 resolution (but with the worst vert. stretching in the overall image), then it stretches vertically a little at any 16:19 res. (and the whole vert. stretching is less than the 16:9 one), and is a lot stretched in 4:3 res. (ofc, the whole vert. stretching of the image is totally gone).

Why I've this strange behaviour of image/reticule in comparison with the pics in the first page, is beyond my grasp. :shock:


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PostPosted: 09 Apr 2009, 04:36 
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Joined: 09 Nov 2006, 10:27
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Hey guy, hope something can help you

http://www.widescreengamingforum.com/forum/viewtopic.php?p=155379


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PostPosted: 21 Apr 2009, 17:33 
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Joined: 05 Jun 2006, 13:48
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Patch ver 1.01 out, but only for german version and i dont know its fix the WS bug


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PostPosted: 02 Nov 2009, 19:24 
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Joined: 02 Nov 2009, 17:34
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Just registered on this forum to post the best available solution!
So please, some moders, split my post out of this thread and move it here

http://www.widescreengamingforum.com/forum/viewtopic.php?p=155379


I was making discovery of problem in DS.exe and found out several config and launch parameters not actually known by anyone (since game itself dont write these parameters into config).

Also i found out later (after i used parameters i found) that when game runs in Windowed mode, it have absolutely correct 3D geometry's aspect ratio for any custom resolution (well i mean picture not stretched) , and have 100% correct HUD2D for 16:9 and a very little bit stretched HUD for 16:10. Well i know this is weird, but that how this game was coded.

So the method:

[1] Preparation:

Since the game runs in windowed mode, it have 2 disadvantages comparing to fullscreen - Lower performance and windows interface elements, so to get rid of these disadvantages, or to make them minimal we should make little preparation! U can quickly revert them after u finished playing the game.

1) Set your Taskbar (lower windows panel) to autohide, and turn off something called like "show taskbar on top of other windows".
2) Set solid black background colour instead of wallpaper
3) Disable view of desktop icons
4) Set your desktop resolution to Horizontally same or totaly equal as you would use in game (for example if u have 16:10 display and u would like to use 1280x720 -16:9 resolution in game, set your desktop to 1280x800 - 16:10 or 1290x720 - 16:9 )
5) If u have Vista and higher - in the properties of DS.EXE at Compatibility - turn off composition of desktop (with this option windows simply turns off AERO during game session, then turns it on when game quit)

----
Well these steps was not necessary so if u have super-computer and icons and Start button dont distract you, than u may skip 1st preparation step.

[2] The game itself:

1) Find game folder and sub-folder "Configs" in it
2) Open Editor.cfg and find there sections

[MainDarkitect,/Editor/WinRect]
[MainGameFullScreen,/Editor/WinRect]
[MainGameWindowed,/Editor/WinRect]

3) Set your resolution under Windowed section (i suggest u to play in 16:9 since it have both correct 3D and 2D.

[MainGameWindowed,/Editor/WinRect]
PosX=30
PosY=30
SizeX=1280
SizeY=720

*** - its also important to set Position of game Window, its all up to u, but if u want to manually move the window, dont set X and Y to 0, otherwise u want be able to see and catch Window's caption and wont be able to move it so set like 30 and 30. But if u set same desktop resolution as u would use in game than its good idea to set zeroes and got the picture equal to fullscreen

u may also do the same for rest 2 sections, but its not necessary.

4) This is where the "Voodoo magic" or just my discovery starts - game have native Windowed mode support and u dont need to mess with D3Dwindower, u will have better performance, and will never get blocky picture like u may have had with D3Dwindower method.

Just open DS.cfg

5) Find the section
[Windows_Config,/Types/Config]

6) Put this "magic" line under or above the resolution lines (just ignore this resolution, it will not be used in windowed mode) :
Graphics.FullScreen=0

7) Now play the game that looks exactly as Xbox 360 or PS3 version (same FOV)!

All credits of this enhanced fix goes to me ;-p


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PostPosted: 02 Nov 2009, 19:45 
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Wow... ok then. I will test this today.


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PostPosted: 02 Nov 2009, 21:19 
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I can confirm that forcing windowed mode makes the game run in non-stretched widescreen. Looks to be Vert-, but still a massive improvement as long as you don't mind the window frame.

Thank you very much Voodooman.



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