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PostPosted: 28 Mar 2008, 04:42 
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Insiders
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Joined: 13 Mar 2008, 12:58
Posts: 28
Oh, I don't mind, I rather enjoy fixing (or breaking) stuff like this, It almost seems like the game may be rendering the black bar *in front* of the text, since you can click on it but cannot see it. One would think that with a vert resolution of 768 there would be no problem as the game runs natively at 1024x768 without display errors. So it seems like you are right about it being hard coded. At least we tried :D


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PostPosted: 28 Mar 2008, 07:28 
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Joined: 03 Mar 2007, 06:34
Posts: 287
Note that UniWS can perform the hex edits needed for the movies (which do work, I made a typo before), it just needs the appropriate groups added to the patches.ini file. I have included these below. I'll PM Ibrin tomorrow to update the patches.ini with these (if he doesn't see this post before I get to him). But for now I need to sleep :wink:

Here's the new groups for the 800x600, 1024x768, and 1600x1200 interface sections.
Code:

   ;movies edit 1
   p4modfile=swkotor.exe
   p4undofile=swkotorc.undom1
   p4sig=800200007515813DD8D17800E001
   p4sigwild=00000000000000
   p4xoffset=0
   p4yoffset=12
   p4occur=1
   ;movies edit 2
   p5modfile=swkotor.exe
   p5undofile=swkotorc.undom2
   p5sig=80020000C7442410E001 
   p5sigwild=0000000000
   p5xoffset=0
   p5yoffset=8
   p5occur=1
   



Here's the entries for 1280x960 and 1280x1024 interfaces Same thing, just needed different prefixes becuse there are more groups for these two.
Code:

   ;movies edit 1
   p6modfile=swkotor.exe
   p6undofile=swkotorc.undom1
   p6sig=800200007515813DD8D17800E001
   p6sigwild=00000000000000
   p6xoffset=0
   p6yoffset=12
   p6occur=1
   ;movies edit 2
   p7modfile=swkotor.exe
   p7undofile=swkotorc.undom2
   p7sig=80020000C7442410E001 
   p7sigwild=0000000000
   p7xoffset=0
   p7yoffset=8
   p7occur=1
   


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PostPosted: 28 Mar 2008, 07:39 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Note that UniWS can perform the hex edits needed for the movies (which do work, I made a typo before), it just needs the appropriate groups added to the patches.ini file. I have included these below. I'll PM Ibrin tomorrow to update the patches.ini with these (if he doesn't see this post before I get to him). But for now I need to sleep


I was thinking of doing this but was worried about other localization versions being different. Do you think it would be best to seperate the movies from the rest? Or leave the original entries intact and have additional ones for the movies?


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PostPosted: 28 Mar 2008, 19:18 
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Joined: 03 Mar 2007, 06:34
Posts: 287

I was thinking of doing this but was worried about other localization versions being different. Do you think it would be best to seperate the movies from the rest? Or leave the original entries intact and have additional ones for the movies?

Presumably that hex string is from a code block that's the same regardless of the localization. If it's not present, UniWS will just skip it.

I'm confident we can make it a part of the existing edits safely.


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PostPosted: 29 Mar 2008, 01:16 
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Joined: 13 Oct 2003, 05:00
Posts: 7358
I've uploaded the new patches.ini within the uniws.zip file. Just so I'm clear, this adds support to get the movies in widescreen, and more resolutions for the HUD?


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PostPosted: 29 Mar 2008, 03:30 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
I've uploaded the new patches.ini within the uniws.zip file. Just so I'm clear, this adds support to get the movies in widescreen, and more resolutions for the HUD?


Movies only.


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PostPosted: 29 Mar 2008, 04:59 
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Joined: 03 Mar 2007, 06:34
Posts: 287
I've uploaded the new patches.ini within the uniws.zip file. Just so I'm clear, this adds support to get the movies in widescreen, and more resolutions for the HUD?

Yeah movies only Ibrin, sorry if I wasn't clear. Basically it does all three hex editing steps that Tanuki descrived in the first post now. Fixing the hud as Malakaius did is not a hex editing process.


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PostPosted: 31 Mar 2008, 00:44 
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Joined: 03 Mar 2007, 06:34
Posts: 287
Sorry to double post and bump this up again, but I just wanted to remind the appropriate people that the confirmed solution and the detailed report should be updated to note that UniWS will now perform all hex edites neccessary.


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PostPosted: 04 Apr 2008, 18:21 
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Joined: 04 Apr 2008, 17:44
Posts: 4
hello

I do not manage to have the hud has 1280x1024
or I have 800x600 or 1680x???? I have the bottom of the hud which disappears

can somebody help me?

thank you

P.S.

sorry for my bad english :oops:


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PostPosted: 04 Apr 2008, 18:35 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
sorry for my bad english


That is no crime as this is the WWW. However, we cannot understand your problem.

What resolution are you trying to play KOTOR in?


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