==Game Information==
Command & Conquer: Generals is an RTS from EA Games, and represents the beginning of a new story arc in the Command & Conquer series rather than being a sequel to any previous game. It's set in the near future, in a world where the US and China are the two superpowers, and an irregular fanatic group known as the GLA has emerged. Each of the three forces has its own campaign, and their own gameplay style (US - air power and high tech stuff, China - powerful units and lots of them, GLA - stealth and speed).
==Version==
Based on the demo.
==Method==
First, enter the game, and set your graphics preferences. Save and quit.
Then, go to:
My DocumentsCommand and Conquer Generals Data
Edit the file "options.ini." You will find a line beginning with the word "Resolution." Change it to set your resolution.
==Screen change==
Vert -.
1600x1200:
1920x1200:
1920x1080:
==Supported resolutions==
Every resolution I tested worked.
Confirmed: 1280x720, 1280x768, 1280x800, 1440x900, 1680x1050, 1920x1080, and 1920x1200
==Singleplayer anomalies==
I found two in the demo.
Loading screens usually don't count, but in this game they double as mission briefing screens, so in this case they do. They stretch.
Also, the first part of the intro cut-scene has a weird graphics glitch.
This doesn't happen in any of the 4:3 modes available by default. I'm guessing that the camera pointing upwards has something to do with this, but I don't know how often this happens in the full game.
==Multiplayer support==
Untested, but it would very likely be vert -.
==Aspect ratio support==
The game automatically uses the correct aspect ratio for your resolution, but vert -.
==HUD stretch==
The control panel at the bottom of the screen stretches.
==Cut-scenes==
There are FMVs and realtime cut-scenes. The FMVs stretch.
And the realtime cut-scenes are anamorphic 16:9.
==Surround==
Supported natively, vert -.
1600x1200:
1920x698:
Realtime cut-scenes are vert -.
==Grading==
Calculated grade: C
Vert - is a consequential flaw.
CCE: 100%