Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Painkiller
PostPosted: 23 May 2006, 02:37 
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Joined: 07 Nov 2005, 04:16
Posts: 3010


Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Painkiller

You play as Daniel Garner, a seemingly regular guy who has just been killed in a horrific car accident. Trapped in a dark and unwelcoming world between heaven and hell, you struggle to uncover the reasons why you've been denied entry into heaven. Awaiting your purification, you must fight through an endless number of demon soldiers as you attempt to stop the imminent war.


4:3


16:10


16:9


3x1



Last edited by The_cranky_hermit on 31 Dec 2013, 11:59, edited 3 times in total.
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PostPosted: 23 May 2006, 03:04 
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Joined: 17 Oct 2005, 02:02
Posts: 11
Thanks, I love this game, but haven't played it since I got my widescreen.

Also, you've just reminded me that I've been waiting for a copy of painkiller black that I ordered about 10 months ago!!! ...Forgot all about it! :?


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PostPosted: 27 Sep 2006, 23:50 
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Joined: 04 Sep 2004, 18:10
Posts: 79
The exact FOV to use for a 16:9 screen is:

Cfg.FOV = 111.002536

And this truly is a terrific game, both single and multiplayer!
8)


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PostPosted: 16 Nov 2006, 08:26 
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Joined: 16 May 2006, 14:55
Posts: 238
what's special about the Black Edition


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PostPosted: 17 Nov 2006, 02:24 
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Basically, it's Painkiller plus the expansion pack on a single DVD-ROM.


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PostPosted: 17 Nov 2006, 09:33 
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Joined: 16 May 2006, 14:55
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Basically, it's Painkiller plus the expansion pack on a single DVD-ROM.


Thank you, that rocks. I tried looking for a US release but I can't seem to find one anywhere.


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PostPosted: 13 Feb 2007, 09:46 
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Joined: 06 Nov 2006, 10:37
Posts: 97
I installed this game yesterday and applied all available patches (up to 1.64 I think) and it DOES work at 1920x1200. I can select the resolution at the game menu, so I don't need to mess with the INI file (well, only for the FOV).

The expansion (Battle out of Hell) also works at 1920x1200 (they are launched from the same executable). I only have one problem, I must force vSync from the nVidia panel or the game will act very weird (at any resolution). Sudden slowdown, de-sync and all sort of strange things, like the game internal clock was mad. But with vSync it works like a charm

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PostPosted: 13 Feb 2007, 23:25 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
Thanks for letting me know. Now that I have a 24" monitor, I am able to test this properly. I did, and you are correct, it does support 1920x1200 resolution. I have no idea why my previous hack worked for every resolution except 1920x1200.

==Grading==

Calculated grade: B

Major unresolved issues:
None.

Minor unresolved issues:
None.

Summary of widescreen-related flaws:
.ini solution.
Stretched tarot card and level select screens.
Stretched FMVs.

Cranky's coverage estimate: 100%


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PostPosted: 14 Feb 2007, 15:45 
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Joined: 06 Nov 2006, 10:37
Posts: 97
Glad it worked for you too. Another note for Painkiller players: this game has serious issues with multicore CPUs, so it does not work always fine. I posted before I had to force vSync to get it to work properly, but it does not fix it.

The only way to get rid of problems on modern CPUs is to set game affinity to one core, either by alt-tabbing when starting the game and doing it with task manager, or by using imagecfg.exe util (google it and you will find it) to permanently set affinity to one core on Painkiller.exe. I now it's kinda offtopic in a widescreen forum, but it may be useful for people playing with modern computers.

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Corsair Force GT 60 GB SATA3 / WD Caviar Black 2 TB / Seagate Barracuda Green 2 TB
3 x Radeon 7970 in Benq XL2420T (EyeFinity 5760x1080 @ 120Hz)
Oculus Rift


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PostPosted: 18 Feb 2007, 19:58 
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Joined: 07 Feb 2007, 06:23
Posts: 26
I have the original Painkiller, I could load it up and check it at 1366x768. I have the Olevia 32" and that is my native res. I suspect it'll work. In fact, I'm gonna load it up and see as I'm curious. Will report back in a little bit. :)


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