Here's some long overdue party-pooping...
As was tirelessly demonstrated by Paddy back in the day, GRAW2 was originally a Vert- game that ultimately became
Hor+/Vert+. It's hard to spot on Mach's screenshots, but
the comparison screenshot DB makes it all too obvious:
4:3 (color) over 16:10 (grey)
The AR can be set in-game to 4:3, 5:4, 16:10 or 16:9. It can also be edited manually:
Code:
C:Program FilesUbisoftGhost Recon Advanced Warfighter 2Datasettingsrenderer_settings.xml
<render_settings>
<variable name="aspect_ratio" value=""/>
But no value will make the game strictly Hor+ and "0" ("auto AR" in GRAW1) only results in broken graphics in GRAW2.
==Surround Gaming Support==
Partial solution, .ini edit required.
Checking "show all resolutions" from the in-game options menu will let you select any multi-mon res, but the AR has to be edited manually, see above.
However since this is NOT a strictly Hor+ game, AR values above ~3.5 will result in increasingly broken graphics (missing objects, upside-down scene... although the Vert- scope sight and strategic map always work ok!).
So...
Multi-monitor gameplay will be slightly stretched, even in 15:4.
'Faux' Surround up to 3:1 (e.g 1920x640) works ok, but the vertical FOV increase clearly becomes overwhelming.
1024x768 (in-game AR 4:3)
1920x640 ("aspect_ratio" value="3.0")