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 Post subject: Half-Life 2
PostPosted: 15 Apr 2006, 02:39 
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Joined: 07 Nov 2005, 04:16
Posts: 3010


Widescreen Grade: A
Ultra-Widescreen Grade: A
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Half-Life 2

Half-Life 2 is an FPS from Valve Software, and was one of the most highly anticipated sequels of all time. You return as Gordon Freeman, the strong and silent-type physicist, and you must do battle with an alien race of enslavers to liberate the surviving remainder of humanity on earth.
Also applies to Half-Life 2 Lost Coast free downloadable level.



4:3


16:10


16:9


21:9


3x1



Last edited by The_cranky_hermit on 29 Jul 2013, 12:20, edited 5 times in total.
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PostPosted: 15 Apr 2006, 04:40 
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Joined: 09 Apr 2006, 04:26
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I run this game at 1920x1200 and it's absolutely amazing. Note: I find that sometimes if I change the resolution in-game, the HUD gets cut off. Restarting the game after making the resolution/aspect change fixes it.

I'll post a screenie - show me a good host.


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PostPosted: 15 Apr 2006, 04:45 
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Joined: 21 Feb 2006, 15:03
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wow.
EXCELLENT report cranky
thx for it.


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PostPosted: 15 Apr 2006, 06:13 
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Joined: 15 Apr 2006, 05:53
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one of the games on my 'wanna play soon' list :)

and yes, Valve has done a great job in every aspect!
Thanks for the report


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 Post subject: Half Life 2 - Lost Coast
PostPosted: 20 Apr 2006, 14:34 
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Half Life 2 - Lost Coast ...

It works out of the box with the correct FOV ...





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PostPosted: 10 Jul 2006, 15:36 
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Joined: 09 Jul 2006, 09:18
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You should add Counter-Strike: Source to the Certified list. It acts exactly the same as HL2 and widescreen support is perfect.

Although if you want, I can do a detailed report for it. I'm also planning to do a detailed report for Oblivion. I'm bored. I can do World of Warcraft too. And a bunch of other games, but I'd rather do these three first since they are easy because they all support WS great.


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PostPosted: 17 Jul 2006, 16:55 
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Excellent report, Cranky.

Calculated grade: Certified
In terms of widescreen, this game does everything right, and is the game that all other widescreen-aware games should be compared to.


And (rumor has it) we have Apple to thank. :)

As it turns out Gabe Newell has been an Apple Cinema Display user/afficionado since the first 22" displays came out (around the year 2000, I believe). While the original HL came out before this (1998), when it came time to make HL 2 it is said that the widescreen aspect of the cinema displays was one of the major reasons Gabe mandated proper widescreen support from the ground up. Not only had pc widescreen displays started to become more common, he wanted the ability to play HL 2 in widescreen on his cinema display!


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PostPosted: 17 Jul 2006, 17:24 
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Joined: 10 Jul 2006, 23:47
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I'll post a screenie - show me a good host.


http://www.imageshack.us


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 Post subject: 2650x1600, 2x AA
PostPosted: 09 Aug 2006, 02:29 
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Joined: 07 Aug 2006, 21:47
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I just tried Half Life 2 on my new 30" Dell with a sweet Nvidia SLI card.

2650x1600 with 2xAA was smooth and looked great!

Note, this is just for the demo. I have not bought the full version yet.

Also, screen capture cored the demo, so I have nothing to post, sorry.


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 Post subject: Re: 2650x1600, 2x AA
PostPosted: 09 Aug 2006, 11:33 
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Joined: 08 Jun 2005, 11:22
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I just tried Half Life 2 on my new 30" Dell with a sweet Nvidia SLI card.

2650x1600 with 2xAA was smooth and looked great!


Yup, I don't have SLI and even then HL2 runs like water.

Ep1 is slightly slower because of HDR but it's satisfactory.


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