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Return to Castle Wolfenstein
http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=15525
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Author:  czarman [ 10 Feb 2008, 22:43 ]
Post subject:  Return to Castle Wolfenstein



Widescreen Grade: C
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: C

Read Full Detailed Report - Return to Castle Wolfenstein

Return to Castle Wolfenstein is a first person shooter video game published by Activision and originally released on November 19, 2001 for Windows. The single player game was developed by Gray Matter Interactive and Nerve Software developed its multiplayer mode. Id Software, the creators of Wolfenstein 3D, oversaw the development and were credited as executive producers. The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage, an independently-owned game developer in London, created some of the maps for the Game of the Year edition. A sequel, titled Wolfenstein, was released on August 18, 2009.




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Author:  The_cranky_hermit [ 19 Aug 2010, 01:00 ]
Post subject:  Return to Castle Wolfenstein - WSGF version WIP

RTCW's source code was released under the GPL last Friday. I've been working nonstop since then on putting together a widescreen optimized version. Anyone want to test this out?

Read ALL the notes before using or else!

Features:
[list]
[*]cg_fov value now corresponds to fov_y, making gameplay hor +[/*:m]
[*]cg_fov is no longer a cheat[/*:m]
[*]cg_fov defaults to 75 instead of 90 (this is the correct value for fov_y)[/*:m]
[*]Ingame cut-scenes are hor +[/*:m]
[*]HUD scales and stays centered[/*:m]
[*]Menus and other 2D graphics scale and stay centered[/*:m]
[*]Skyboxes are corrected for wide aspect ratios[/*:m]
[*]FMVs work correctly, scaled and centered[/*:m]
[*]Provisional tallscreen support[/*:m][/list:u]

Limitations:
[list]
[*]Ingame resolution menu does not list widescreen resolutions - use method below instead[/*:m]
[*]Some incomplete weapon animations (they were always incomplete - you just wouldn't know it in 4:3)[/*:m]
[*]Only the first level has been tested - problems may exist later[/*:m]
[*]Multiplayer is not supported at all[/*:m][/list:u]

Instructions:
Make sure RTCW is installed. If you are using the Steam version, find the game directory (should be steamappscommonreturn to castle wolfenstein) and MOVE/COPY it OUTSIDE of the Steam directory.

Download this: (link removed)

Source code is here: (link removed)

Extract the files inside to your non-Steam RTCW directory, overwriting any existing files. Edit the file "res.txt." Change lines 2 and 3 to set your resolution. As long as this file is present (and the game can parse it properly), it will override the resolution selected by the ingame menu. If you get rid of this file, you should be able to use custom resolutions by editing Wolfconfig.cfg like before, but you can leave the FOV at 75.

Let me know how it goes!

Author:  Tanuki [ 19 Aug 2010, 01:05 ]
Post subject:  Re: Return to Castle Wolfenstein - WSGF version WIP

Couldn't you have a toggle for HUD centering?

Author:  thales100 [ 19 Aug 2010, 01:21 ]
Post subject:  Re: Return to Castle Wolfenstein - WSGF version WIP

RTCW's source code was released under the GPL last Friday. I've been working nonstop since then on putting together a widescreen optimized version. Anyone want to test this out?



Amazing work, ill buy the game on steam just to try your stuff :rockout

Edit: Shit the olldddd game costs $20 ?! :cry:

Author:  GeneralAdmission [ 19 Aug 2010, 01:46 ]
Post subject:  Re: Return to Castle Wolfenstein - WSGF version WIP

Great stuff, cranky! I'll test this out as soon as possible, though it may take a day or two. (back-to-school crazies)

Author:  TBZ [ 19 Aug 2010, 02:10 ]
Post subject:  Re: Return to Castle Wolfenstein - WSGF version WIP

With the old CFG edit, the game would crash when loading the map after you escape from the Castle (the level with the tram), but it worked like a charm now, loading the next level in the village, and starting it, without issue.

Great job, Cranky! :onethumb

Author:  Jackal Frost [ 22 Aug 2010, 16:50 ]
Post subject:  Re: Return to Castle Wolfenstein - WSGF version WIP

I tried it out, but I forgot that all games with a q3 base refuse to launch on my computer, I'll try it on my laptop.

Thank you sir, glad to see the source code is being put to good use so soon.

Author:  The_cranky_hermit [ 25 Aug 2010, 01:28 ]
Post subject:  Re: Return to Castle Wolfenstein - WSGF version WIP

Big update. I pretty much redid this thing from scratch, applying some lessons I learned while doing Quake 3 widescreen.

[list]
[*]Menus and other 2D graphics scale and center correctly, not just the HUD[/*:m]
[*]FMVs now display in widescreen (and scale too)[/*:m]
[*]Better tallscreen support (still not fully tested, though)[/*:m][/list:u]

Author:  scavvenjahh [ 25 Aug 2010, 20:09 ]
Post subject:  Re: Return to Castle Wolfenstein - WSGF version WIP

Multi-mon and tallscreen support uh ? Yummy. Really curious about the "funky" grenade throwing, too. If I can find my RTCW disc before my AoE2 one, I'm definitely giving this a whirl.

Author:  Leapo [ 04 Sep 2010, 11:25 ]
Post subject:  Re: Return to Castle Wolfenstein - WSGF version WIP

Should we patch the game to the latest version before using these modified files, or is using these updated files equivalent to running the latest patch?

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