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 Post subject: Test Drive Unlimited
PostPosted: 25 Nov 2007, 19:03 
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Joined: 22 Nov 2007, 00:03
Posts: 10


Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Test Drive Unlimited

Test Drive Unlimited is the ultimate automotive experience for car and bike enthusiasts alike. Visit the most sophisticated car and bike dealers to purchase new vehicles or simply take them for a spin. Collect and trade rare performance parts and customize each vehicle to make it one-of-a-kind. Test Drive Unlimited challenges players online to experience the most exotic and fastest vehicles on more than 1000 miles of diverse Hawaiian roads. Gamers win races, challenges, missions and tournaments to earn credits and purchase new cars, bikes, rare performance parts, clothes, apparel, homes and garages.


4:3


16:10


16:9


3x1



Last edited by Astaroth on 05 Jan 2015, 03:43, edited 4 times in total.
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PostPosted: 25 Nov 2007, 20:01 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
==Screen change==

From the looks of the menu, all that gets cut off are black bars on the top and bottom. When this happens, it's called "anamorphic" rather than "vert -."

==Multiplayer support==

Since singleplayer is natively and trivially hor +, it should be fine to assume multiplayer is too.


==Cut-scenes==

The behavior here is strange, but I can't really call it a fault unless the extra viewing space on 16:10 detracts from the cut-scenes somehow. I'd describe what's going on this way:
Behavior is 16:9 anamorphic, but 16:10 has the black bars removed showing what's underneath them.


==Grading==

Calculated grade: B
Potential grade: B+

Major unresolved issues:
None

Minor unresolved issues:
Are 1440x900, 1920x1080, and 1920x1200 supported?

Summary of widescreen-related flaws:
Stretched HUD

Cranky's coverage estimate: 99.5%

And this report is excellent, especially considering it's your first try.


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PostPosted: 25 Nov 2007, 20:25 
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Joined: 22 Nov 2007, 00:03
Posts: 10
Ouch, my bad, I can't believe I didn't notice the menus were anamorphic :oops:

I've edited the report to include the corrections and grading information. Thank you :)

Might you explain the grading rubrick to me via PM so I can try and grade the next one?


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PostPosted: 02 Apr 2008, 15:18 
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Joined: 06 Mar 2008, 17:20
Posts: 3424
==Surround Gaming Support==

Native.

As Astaroth noticed, real-time cutscenes are Hor+ with no horizontal black bars.


FMVs still don't stretch.


Menus still do.


In-game view is indeed Hor+ with HUD stretch.


Hotkey for TH2G Bezel Management is fully functional in game.

Tested with version 1.45 since 1.66 used to crash my previously saved games...


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PostPosted: 20 May 2008, 20:25 
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Joined: 22 Jan 2008, 12:51
Posts: 17
how can i change the resolution from outside the game to get, let's say, 1280x720 or something?


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