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Mass Effect http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=15849 |
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Author: | Tanuki [ 30 May 2008, 07:30 ] |
Post subject: | Mass Effect |
Widescreen Grade: C Ultra-Widescreen Grade: C Multi-monitor Grade: C 4k Grade: Incomplete Read Full Detailed Report - Mass Effect This game is an action RPG set in space. Combat is real time with the ability to pause the action and strategize à la KOTOR. Downloadable content will be available from Bioware for this PC version. Alien interaction time. 4:3 16:10 16:9 3x1 |
Author: | The_cranky_hermit [ 31 May 2008, 01:26 ] |
Post subject: | Mass Effect: Detailed Report |
C+, 100% Vert - is a consequential flaw |
Author: | Abram [ 31 May 2008, 01:54 ] |
Post subject: | Mass Effect: Detailed Report |
Vert-.. pretty cheesy but not too surprising considering it started on x360. Still, i had hoped that the apperent overhaul would've resolved the issues.. thanks for getting this report out so fast. EDIT: I thought I'd poke around the config files, but found little mention of a FOV settings, and most of those are for weapon and camera settings. I guess we'll have to wait for an official patch or maybe one of you lovely WSGF members can come up with something. Or see something that I did not. I also registered at teh Bioware forums to make a post about this and sadly, only users that have registered their game can post in the forums. I never buy games unless they have hor+. Maybe another user can get the ball rolling. http://masseffect.bioware.com/forums/viewforum.html?forum=127 |
Author: | JulianP [ 31 May 2008, 11:39 ] |
Post subject: | Mass Effect: Detailed Report |
Damn it. I actually sent Chris Priestly a message some months ago begging them to implement Hor+ or at least make it possible to change the FOV manually. He kindly replied that my request has been forwarded to the dev team. :) I just found this on the official Mass Effect forum: "Go to My Documents/Bioware (where save games and stuff are) go into Config files Open BioImput ini file with Notepad locate the section [Engine.Console] and beneath it enter the line ConsoleKey=Tilde and then hit return so there is an extra space in between sections. In game press ~ to bring up console." So, a console, yay! Now could someone be kind enough to start digging for a command to change the FOV? ;) I won't be getting mah Mass Effect on until June 6th so I can't do it myself. |
Author: | Paddy the Wak [ 31 May 2008, 15:31 ] |
Post subject: | Mass Effect: Detailed Report |
Have you tried ... FOV 100 ... ? ... (or any FOV size you desire) |
Author: | Tanuki [ 31 May 2008, 20:01 ] |
Post subject: | Mass Effect: Detailed Report |
Have you tried They don't have the game yet. However I do. I feel like blaming someone so I might as well blame myself. Default fov is 80. The zoom level looks the same although I will not know until I do compariosn pics. Does someone have a save game with the sniper rifle? I can update the DR today if you can get it to me. |
Author: | Abram [ 31 May 2008, 23:40 ] |
Post subject: | Mass Effect: Detailed Report |
Changing FOV breaks the sniper rifle zoom. You get the scope view but the FOV barely changes. Zoom stepping is also broken. Please steal my screens. (FOV at 90) |
Author: | Tanuki [ 01 Jun 2008, 00:47 ] |
Post subject: | Mass Effect: Detailed Report |
Please steal my screens. Thanks. Unfortunately I personally cannot endorse this as an official solution. Changing the fov via console breaks the fov usage for anything anamorphic. Which is all the dialog and cut-scenes. It is not just that everything is zoomed out but any change in the fov during the cutscene is overridden as well. :( I will let the powers decide if they want to use this as the official soultion. These shots can be compared directly to the cut-scene section in the report above. |
Author: | The_cranky_hermit [ 01 Jun 2008, 16:38 ] |
Post subject: | Mass Effect: Detailed Report |
I take it that sniper zoom is an important gameplay element? If so, then there's probably not much point in making our official solution a hor + one that breaks sniper zoom. |
Author: | BlueMak [ 01 Jun 2008, 17:49 ] |
Post subject: | Mass Effect: Detailed Report |
The sniper rifle zoom in is important only as far as you use a sniper rifle for your character. But even if you don't, I don't see how it could be accepted as a good solution. Better than nothing of course. |
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