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Mass Effect
http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=15849
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Author:  Tanuki [ 30 May 2008, 07:30 ]
Post subject:  Mass Effect



Widescreen Grade: C
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: Incomplete

Read Full Detailed Report - Mass Effect

This game is an action RPG set in space. Combat is real time with the ability to pause the action and strategize à la KOTOR.
Downloadable content will be available from Bioware for this PC version.

Alien interaction time.



4:3


16:10


16:9


3x1


Author:  The_cranky_hermit [ 31 May 2008, 01:26 ]
Post subject:  Mass Effect: Detailed Report

C+, 100%
Vert - is a consequential flaw

Author:  Abram [ 31 May 2008, 01:54 ]
Post subject:  Mass Effect: Detailed Report

Vert-.. pretty cheesy but not too surprising considering it started on x360. Still, i had hoped that the apperent overhaul would've resolved the issues..

thanks for getting this report out so fast.


EDIT: I thought I'd poke around the config files, but found little mention of a FOV settings, and most of those are for weapon and camera settings. I guess we'll have to wait for an official patch or maybe one of you lovely WSGF members can come up with something. Or see something that I did not.

I also registered at teh Bioware forums to make a post about this and sadly, only users that have registered their game can post in the forums. I never buy games unless they have hor+. Maybe another user can get the ball rolling.

http://masseffect.bioware.com/forums/viewforum.html?forum=127

Author:  JulianP [ 31 May 2008, 11:39 ]
Post subject:  Mass Effect: Detailed Report

Damn it. I actually sent Chris Priestly a message some months ago begging them to implement Hor+ or at least make it possible to change the FOV manually. He kindly replied that my request has been forwarded to the dev team. :)

I just found this on the official Mass Effect forum:

"Go to My Documents/Bioware (where save games and stuff are)

go into Config files

Open BioImput ini file with Notepad
locate the section [Engine.Console] and beneath it enter the line ConsoleKey=Tilde and then hit return so there is an extra space in between sections.

In game press ~ to bring up console."

So, a console, yay! Now could someone be kind enough to start digging for a command to change the FOV? ;) I won't be getting mah Mass Effect on until June 6th so I can't do it myself.

Author:  Paddy the Wak [ 31 May 2008, 15:31 ]
Post subject:  Mass Effect: Detailed Report

Have you tried ... FOV 100 ... ? ... (or any FOV size you desire)

Author:  Tanuki [ 31 May 2008, 20:01 ]
Post subject:  Mass Effect: Detailed Report

Have you tried


They don't have the game yet.





However I do. I feel like blaming someone so I might as well blame myself.










Default fov is 80.


The zoom level looks the same although I will not know until I do compariosn pics.

Does someone have a save game with the sniper rifle? I can update the DR today if you can get it to me.

Author:  Abram [ 31 May 2008, 23:40 ]
Post subject:  Mass Effect: Detailed Report

Changing FOV breaks the sniper rifle zoom. You get the scope view but the FOV barely changes. Zoom stepping is also broken. Please steal my screens. (FOV at 90)







Author:  Tanuki [ 01 Jun 2008, 00:47 ]
Post subject:  Mass Effect: Detailed Report

Please steal my screens.


Thanks.

Unfortunately I personally cannot endorse this as an official solution.

Changing the fov via console breaks the fov usage for anything anamorphic. Which is all the dialog and cut-scenes. It is not just that everything is zoomed out but any change in the fov during the cutscene is overridden as well. :(

I will let the powers decide if they want to use this as the official soultion.







These shots can be compared directly to the cut-scene section in the report above.

Author:  The_cranky_hermit [ 01 Jun 2008, 16:38 ]
Post subject:  Mass Effect: Detailed Report

I take it that sniper zoom is an important gameplay element? If so, then there's probably not much point in making our official solution a hor + one that breaks sniper zoom.

Author:  BlueMak [ 01 Jun 2008, 17:49 ]
Post subject:  Mass Effect: Detailed Report

The sniper rifle zoom in is important only as far as you use a sniper rifle for your character.
But even if you don't, I don't see how it could be accepted as a good solution.
Better than nothing of course.

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