I looked into it, thank you dopefish for the reference shot. Timeshift does not behave like NFS:PS though. It took me a while to figure it out but it's actually very simple :
you must restart the game each time you set the in-game resolution to a new AR for the HUD and menus to scale correctly. Bad luck dental, players usually don't switch between ARs a lot so it's an annoyance for DR writers mostly :lol:
(The game's FOV is unaffected, restarting is only required to fix the HUD and menus. Reloading or starting a new game is not enough. This is also independent to the desktop AR, and all the pics below were made with my desktop set to my native 16:10 res.)
Also dental, open
Timeshiftbinuser.ini and you'll understand why the fov value is 56.25 in
TimeshiftUserConfigsDefaultuser.ini ;)
;written fov is FOV * 0.75f
;for example: 75 is 56.25
;67.5 is 90
==Version==
1.02 aka "patch 1.2". (Unpatched game stretches in ws. There were also multiple demos, so cranky and Paddy probably played different versions.)
==Screen change==
Hor+.
1280x1024 (5:4)
1024x768 (4:3)
1280x800 (16:10)
1360x768 (16:9)
==HUD stretch==
None, all menu items and HUD elements scale correctly.
However, when you change your in-game resolution to a new aspect ratio, you need to exit and restart the game before they look right. (Default resolution upon first run is 800x600, so all non-4:3 resolutions you set the game to will have a stretched HUD until the second time the game will be launched.) My messy brain and poor english make it sound much more complicated than it is, really.
==Cut scenes==
The main menu's background is not a "video loop" but a real-time 3D scene and it is Hor+. It is the only "3D" place where the FOV doesn't always adjust automatically upon setting a new AR, so it may stretch until the game is restarted but it is Hor+ really.
1280x1024 (5:4), main menu
1024x768 (4:3), main menu
1280x800 (16:10), main menu
1360x768 (16:9), main menu
Besides the FMVs (OP's "new game video") throughout the game, there are numerous cut scenes during the course of the levels. They use the game engine in real-time and are Hor+.
1280x1024 (5:4), real-time cut scene
1024x768 (4:3), real-time cut scene
1280x800 (16:10), real-time cut scene
1360x768 (16:9), real-time cut scene
==Multiplayer support==
No problem hosting/joining Internet games whatever the AR.
==Surround support==
Native, Hor+.
FMVs are massively squashed to the center of the display in "faux TH", but that may be because the 683-pixel height forces the 720p videos into some strange scaling. Can any "real" Tripleheader confirm ?
2048x683 (3.75:1 aka faux TripleHead)