- The menu text for 4:3 and 5:4 ARs seems to be stretched vertically.
If I set the game to a 4:3 or 5:4 resolution and set the in-game aspect-ratio to 4:3 or 5:4 accordingly, then the text looks the same to me as in the widescreen resolutions. The text doesn't stretch, but it does scale awkwardly at times. If I use 1280x720 for 16:9, the text is considerably smaller and does not fill the top of the menu out, where it does in 16:10 at 1280x800. This is very different from 1280x720 on the Xbox 360.
- The internet screen is a bit odd. It appears that parts of the screen are stretching, while the whole display is pillarboxed/hor+. It would seem that 4:3 is the intended AR if looking at the picture. Ideas on this would be appreciated too.
It's weird. It's not actually stretched vertically, and 16:9 is the intended view. It's kind of difficult to explain. I put screenshots below to compare. The reason it may seem like they stretch vertically is because of the different resolutions used. If you resize them so they all have the same height, the true nature of the images stand out, which is stretching horizontally.
4:3 and 16:9 look stretched outward horizontally, but they are identical in their content (16:9 has some extra on the sides, though)..
5:4 is squished inward.
16:10 looks the most correct. I came to this conclusion by zooming in on the eyeglass icon. In 5:4, there was some additional stepping along the edges that you only get from stretching an image.
-When you watch TV in your safehouse the video image is stretched. Not sure if this is under 16.10 only, as I did not test other aspect ratios.
It looks correct to me.
The black and white bars I added myself by expanding the canvas.
Email screens:
5:4
4:3
16:10
16:9
Map screen:
5:4
4:3
16:10
16:9
TV:
5:4
4:3
16:10
16:9
Xbox 360 Shots for Comparison: