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Portal 2 http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=22681 |
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Author: | Delphium [ 19 Apr 2011, 06:00 ] |
Post subject: | Portal 2 |
Widescreen Grade: A Ultra-Widescreen Grade: Incomplete Multi-monitor Grade: A 4k Grade: Incomplete Read Full Detailed Report - Portal 2 Portal 2 is a puzzle game presented from the first-person perspective. Normally, the player, as either Chell in the single-player campaign or as one of two robots, Atlas or P-body, in the co-operative campaign, can move, look, and carry and drop objects. The goal is to maneuver the characters through a number of test chambers in the Aperture Science facility, traversing the chamber from the start to the exit. Though the player-character can take some damage for a brief period of time, they will die under sustained injury and be restarted at a recent checkpoint; however, characters are equipped with "long fall boots" that absorb the shock of landing after a large vertical drop. The player must figure out how to overcome seemingly-bottomless gaps, evade pools of toxic liquid, or avoid line-of-sight or even disable robotic turrets to safely arrive at the exit. 4:3 16:10 16:9 3x1 |
Author: | smartray05 [ 20 Oct 2011, 04:13 ] |
Post subject: | Sextuple Monitors with SoftTH |
Sextuple Monitors with SoftTH at 5760x2160 |
Author: | Anprionsa [ 06 Dec 2011, 17:28 ] |
Post subject: | Hmmm is this going to get |
Hmmm is this going to get finished? |
Author: | tevroc [ 03 Jul 2013, 00:57 ] |
Post subject: | Re: Portal 2 |
when i play this in surround i have no crosshair.. is there a fix? |
Author: | scavvenjahh [ 03 Jul 2013, 08:27 ] |
Post subject: | Re: Portal 2 |
I'm afraid not. This was supposedly fixed in a patch... but I have no crosshair in Surround either. Although funnily enough, if I play with the Sixense Motion Pack activated (Razer Hydra exclusive thingy), the crosshair works perfectly ! But then I get stupidly swollen Sixense tutorial tips popping up every time I grab a cube, so no crosshair is actually better :/ |
Author: | frogec [ 13 Apr 2019, 10:04 ] |
Post subject: | Re: Portal 2 |
I had problems in splitscreen multiplayer. I had to edit "splitscreen_config.txt" file in "steamapps\common\Portal 2\portal2" folder. I changed aspect in config (bold text) that worked best with LG 34UM88 21:9: "widescreen_horizontal_split" { // twice as wide as 16x9 "aspect" "128 by 27" // limit hud to exact bounds of 3d view? "insethud" "0" // fov of the main viewport that is shared between each splitscreen player. Use cl_fov to get a good number to put here. "fov" "75" // fov for the various viewmodels. This is shared between splitscreen players. Use cl_viewmodelfov* to get a good number for this. "viewmodelfov" "55" } "widescreen_vertical_split" { // half as wide as 16x9 "aspect" "21.5 by 18" // limit hud to exact bounds of 3d view? "insethud" "0" // fov of the main viewport that is shared between each splitscreen player. Use cl_fov to get a good number to put here. "fov" "110" // fov for the various viewmodels. This is shared between splitscreen players. Use cl_viewmodelfov* to get a good number for this. "viewmodelfov" "50" } } |
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