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Alien: Isolation
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Author:  TheDestroyer [ 09 Oct 2014, 05:37 ]
Post subject:  Alien: Isolation



Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Alien: Isolation

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.


4:3


16:10


16:9


21:9


3x1


Author:  Toothless Spoon [ 09 Oct 2014, 11:52 ]
Post subject:  Re: Alien: Isolation

Looks like Amd users get a centred HUD - Nvidia is spanned.

Attachments:
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2014-10-09_00001.jpg [ 499.54 KiB | Viewed 13676 times ]

Author:  Bifurk8 [ 09 Oct 2014, 16:52 ]
Post subject:  Re: Alien: Isolation

Oculus Rift support can be enabled by editing Alien Isolation\Data\ENGINE_SETTINGS.XML following these instructions from reddit. I gave it a quick spin last night on the DK1 and it worked relatively well.

Author:  Nillaz [ 09 Oct 2014, 19:03 ]
Post subject:  Re: Alien: Isolation

Toothless Spoon wrote:
Looks like Amd users get a centred HUD - Nvidia is spanned.


That's disappointing. It's not the end of the world for this game in particular, but I'm pretty tired of spanned HUD's on multimon setups.

Author:  TheDestroyer [ 09 Oct 2014, 22:48 ]
Post subject:  Re: Alien: Isolation

I added Toothless Spoon's screenshot to the DR and changed the "Multi-Monitor issues" to a "Minor Issues (B)" rating due to the spanning of the HUD.

I have also sent out Social Media posts with this information.

Author:  tankertux [ 10 Oct 2014, 21:20 ]
Post subject:  Re: Alien: Isolation

I've noticed an annoying artifact/bug when playing Alien: Isolation on my Nvidia powered rig. The lens flare effect that accompanies use of the flare in-game is wildly stretched, which really detracts from immersion.

1920x1080:
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5760x1080:
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Author:  TheDestroyer [ 11 Oct 2014, 02:05 ]
Post subject:  Re: Alien: Isolation

How far into the game is that? I can see about power-pushing through the game to see if that happens to me on my AMD rig.

Author:  tankertux [ 11 Oct 2014, 04:33 ]
Post subject:  Re: Alien: Isolation

Not far, I hadn't met the first survivor yet or even had enough items to craft an item yet. Less than an hour into the game I imagine. I noticed it immediately once I popped my first flare. I've been looking for a solution to the problem and stumbled across these forums, so I thought I'd post this issue for anyone else who is playing this game. I've got all graphics settings set to max, except that I keep Vertical Sync disabled (which still yields screen tearing when enabled, but I imagine that has to do with a triple monitor setup).

Author:  Toothless Spoon [ 11 Oct 2014, 04:57 ]
Post subject:  Re: Alien: Isolation

TheDestroyer wrote:
How far into the game is that? I can see about power-pushing through the game to see if that happens to me on my AMD rig.


You can pick up the flare really early on - maybe an 1 hour at most? This kinda of effect still happens with Battlefield and some other games, it is a shame.

Author:  helifax [ 19 Oct 2014, 13:25 ]
Post subject:  Re: Alien: Isolation

If anyone is interested:

Made a fix for NVIDIA users regarding the spanned HUD.

The HUD should now be centered. The fix will be part of FWS soon;))
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