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 Post subject: Saints Row: The Third
PostPosted: 15 Oct 2011, 07:00 
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Joined: 06 Nov 2008, 01:08
Posts: 1898


Widescreen Grade: A
Multi-monitor Grade: A

Read Full Detailed Report - Saints Row: The Third

Saints Row: The Third ( also known as Saints Row 3 ) is a sandbox-style action-adventure video game developed by Volition, Inc. and published by THQ. It is the third title in the Saints Row series, after the release of Saints Row 2 in 2008. The player controls the leader of the Third Street Saints.

The game world is the fictional city of Steelport, and the story focuses on the gang war between the Saints and The Syndicate, a rival criminal group.










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 Post subject: Saints Row: The Third
PostPosted: 15 Nov 2011, 09:48 
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Joined: 06 Nov 2008, 01:08
Posts: 1898


Widescreen Grade: A
Ultra-Widescreen Grade: B
Multi-monitor Grade: A
4k Grade: Incomplete

Read Full Detailed Report - Saints Row: The Third

Saints Row: The Third ( also known as Saints Row 3 ) is a sandbox-style action-adventure video game developed by Volition, Inc. and published by THQ. It is the third title in the Saints Row series, after the release of Saints Row 2 in 2008. The player controls the leader of the Third Street Saints.

The game world is the fictional city of Steelport, and the story focuses on the gang war between the Saints and The Syndicate, a rival criminal group.



4:3


16:10


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3x1



Last edited by thales100 on 12 Jan 2015, 11:47, edited 6 times in total.
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PostPosted: 15 Nov 2011, 19:44 
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Joined: 06 Nov 2008, 01:08
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Yes, the multi-mon support is excellent in this game.


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PostPosted: 17 Nov 2011, 22:18 
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Joined: 30 Aug 2010, 16:06
Posts: 8
Is there a way to adjust the Fov? I'm playing on a single 2560x1440 monitor, but I'd really like to pull the camera back a little more.


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PostPosted: 19 Nov 2011, 13:06 
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Joined: 02 Aug 2010, 18:21
Posts: 32
excellent support , but bad drivers by ati cause a so so performance for me on my single 6970, hope the promised performance driver will fix this , i would like to run at a stable 30fps .


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PostPosted: 20 Nov 2011, 21:30 
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Joined: 28 Nov 2010, 22:18
Posts: 405
I was on the fence on this game, but Native support with Centered unstretched HUD? Omg let me give you Moniez Volition, I forgive you for that crap you pulled with Red Faction.


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PostPosted: 25 Nov 2011, 03:39 
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Joined: 21 Apr 2011, 09:27
Posts: 14
Wow, I might have to give this a go. Kinda given up on tri screen for a while. Too much hassle, but this game rocks so I might have to set it up again!

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PostPosted: 09 Oct 2016, 17:34 
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Joined: 04 Sep 2012, 16:19
Posts: 7
[!]. Ultrawide Hud Fix
> Fixes part of the collections hud remaining on the left side of the screen & the challenges on the right side
> Hides the small circle for hommies, the vtol hint message & the red screen effect when your health is low

[!]. How it's done
> You need Gibbed tools Rev 96 for Saints Row: The Third

> First you unpack the vpp_pc files
Gibbed.SaintsRow3.UnpackVPP.exe patch_uncompressed.vpp_pc
Gibbed.SaintsRow3.UnpackVPP.exe interface.vpp_pc

> Then you unpack the str2_pc files
Gibbed.SaintsRow3.UnpackSTR2.exe hud.str2_pc
Gibbed.SaintsRow3.UnpackSTR2.exe hud_diversion.str2_pc

> Edit the files hud.lua, hud_collection.lua & hud_diversion.lua

[hud.lua]
if health_pct < .3 then
(add comments here with --)
elseif health_pct < .5 then
(add comments here with --)

(edit the alpha value)
vint_set_property(Hud_sniper_hint_bar.handle, "alpha", 0)

(add this line)
vint_set_property(objects.frame_img_h, "visible", false)
(after)
local objects = Hud_followers.slot_objects[slot]
(before)
if head_img_name ~= data.head_img_name then

[hud_collection.lua]
(add)
local h = vint_object_find("collection_grp")
vint_set_property(h, "visible", false)
(after)
game_autosave()
(before)
else hud_collection_start() end

[hud_diversion.lua]
(add)
local chal_grp = Vdo_base_object:new("chal_grp")
chal_grp:set_visible(false)
(after)
function hud_diversion_chal_complete()
(before)
if Hud_challenge_data.respect_reward > 0 then

> Repack the folders (make sure to delete original str2_pc files before repacking)
Gibbed.SaintsRow3.PackSTR2.exe hud
Gibbed.SaintsRow3.PackSTR2.exe hud_diversion

> The str2_pc files are loaded by the coresponding asm_pc files. Those files need to be updated with your changes
Gibbed.SaintsRow3.UpdateASM.exe patch_vint_doc_containers.asm_pc .
Gibbed.SaintsRow3.UpdateASM.exe vint_doc_containers.asm_pc .
"." means it will load the updated str2_pc files from the current folder

patch_uncompressed.vpp_pc >>> hud.str2_pc >>> hud.lua, hud_collection.lua / patch_vint_doc_containers.asm_pc
interface.vpp_pc >>> hud_diversion.str2_pc >>> hud_diversion.lua / vint_doc_containers.asm_pc

> Final step: copy the updated files to your [game_install] folder
hud.str2_pc, hud_diversion.str2_pc, patch_vint_doc_containers.asm_pc & vint_doc_containers.asm_pc


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