Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Dragon Age: Origins
PostPosted: 22 Nov 2009, 21:00 
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Joined: 07 Jul 2007, 23:55
Posts: 2866


Widescreen Grade: A
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: B

Read Full Detailed Report - Dragon Age: Origins

Bioware's attempt at a party-based RPG like the good old days.
The box says, "partial nudity" so it has to be a quality product.
Enjoy, adventure, pillage, murder, do what you do best.



4:3


16:10


16:9


21:9


3x1



Last edited by Tanuki on 05 Jan 2015, 03:33, edited 9 times in total.
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 Post subject: Dragon Age: Origins
PostPosted: 22 Nov 2009, 21:03 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Hooray imageshack. :?

I am not going to bother weeding out pics as there are not loading. Maybe later.


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 Post subject: Dragon Age: Origins
PostPosted: 23 Nov 2009, 01:12 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010
I think we can call this certified. Is there any reason you suspect TH users might have issues where faux-TH works fine? Plus, I forget which game this was, but there is a precedent that if faux-TH works, upscaled faux-TH is an option for TH users and therefore the game is certifiable even if true TH does not work.


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 Post subject: Dragon Age: Origins
PostPosted: 23 Nov 2009, 01:51 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Is there any reason you suspect TH users might have issues where faux-TH works fine?


I can only get faux in a window.

The game will use your desktop aspect ratio when it is in fullscreen mode.


So it is possible there might be differences.


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 Post subject: Dragon Age: Origins
PostPosted: 23 Nov 2009, 05:57 
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Editors
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Joined: 31 Jul 2006, 14:58
Posts: 1497
I personally have an issue that I know a few other users share with TH resolutions, objects missing out of environments completely and the draw distance/popup of objects being much more strict than it should be.

I played for like 4 hours before I knew I had this problem as indoors you can not see it, but when I got to a forest and outdoors area the problem is very noticable.

I posted this in the appropriate mufti monitor game section but it probably should be cross posted here since its important data for the detailed report for surround gamers.

so got outside the dwarf town and now in the forest I can see I suffer the popup and vanishing object issue as well, depending on where the camera is rotated everything just goes *poof*.

Good game but think I will have to force myself to not play it until that gets fixed so I can better enjoy it.

I made 2 short clips to compare 1920x1200 to 5760x1200 the difference in the environment is easily noticeable as is the pop up effect on the surround resolution.

Im going to hop in bed should have been sleeping like 4 hours ago, but later tonight I will go post these on there forums so they can see the problem and hopefully give us a fix.

http://rapidshare.com/files/306198029/DAOrigins_1920x1200.mkv

http://rapidshare.com/files/306198365/DAOrigins_5760x1200.mkv

Edit: Both files in one download - http://rapidshare.com/files/306289661/DAOrigins_Surround_Comparison.rar

Post Here if you want to help make this an important issue: http://social.bioware.com/forum/1/topic/58/index/176437

Try to bump that thread if you can, just overnight while the post count is at its lowest it fell to page 4 with no reply's and no views, only us who use 3x screens are going to care about the bug.

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 Post subject: Dragon Age: Origins
PostPosted: 23 Nov 2009, 06:16 
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Joined: 14 Nov 2006, 15:48
Posts: 2356
Wasn't this fixed in the latest [second] patch Vicious?


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 Post subject: Dragon Age: Origins
PostPosted: 23 Nov 2009, 08:35 
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Joined: 20 Nov 2009, 04:56
Posts: 47
The latest patch didn't have any additional widescreen fixes.. it had about 3 things in addition to the things that were fixed in 1.01.. they just re-used part of the patch notes for 1.01b since most of the changes were the same.

I'd love to be proven wrong, but I have the steam version of the game which cannot install the 1.01b patch.


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 Post subject: Dragon Age: Origins
PostPosted: 23 Nov 2009, 18:08 
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Joined: 18 Nov 2009, 17:36
Posts: 3
You are not wrong.

I have the retail version with 1.01b and the draw distance issue and vegetation popping/missing happens still.

It only happens in triple-wide mode. The moment I go back to a single monitor, it clears up and runs normally.


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 Post subject: Dragon Age: Origins
PostPosted: 23 Nov 2009, 18:32 
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Joined: 14 Nov 2006, 15:48
Posts: 2356
Ah that's a shame.


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 Post subject: Dragon Age: Origins
PostPosted: 30 Nov 2009, 22:41 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
So for grading purposes, regarding the ultra-wide problem, does it make it unplayable? How severe is it when you play?


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