Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 02 Apr 2006, 11:04 
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Joined: 02 Apr 2006, 01:36
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I´m sry for my bad english Paddy, the glitches have nothing to do with widescreen or else, i just wanted to show that this game is based on realy old technology and the developers have to give the game some love/time/fixing. Specialy the Lara Modell...

@ajg compare my 2 screenshots mentioned above (16:10 vs 16:9 with black bars), look at the head of lara, then you should see the difference.


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PostPosted: 02 Apr 2006, 18:45 
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Joined: 15 Apr 2005, 13:46
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i just wanted to show that this game is based on realy old technology and the developers have to give the game some love/time/fixing. Specialy the Lara Modell...


What the f*** are you talking about? This game looks exceptionally awesome!

I also don't know why you guys are having those black bars. I've got the full version and the game looks damn good at 1680*1050. Here are some screenshots links:

http://www.code-e.net/images/misc/tr1_normal.jpg

http://www.code-e.net/images/misc/tr1_nextgen.jpg

I'm getting fairly contant 60 frames per second at 1680*1050 on my system in "normal" mode (AA turned off - with AA on it's slightly lower). "Next gen" mode gives me an unplayable 12-20. I guess you need a state-of-the-art card to play it on "next gen" mode. Note that the "normal" mode still looks very nice. "Next gen" has loads of fancy shader, lighting and bumpmapping effects, and some textures (such as water) look a lot funkier in that mode, but if you've got a 6800GT like me, you can definitely enjoy this game in widescreen glory!


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PostPosted: 02 Apr 2006, 18:55 
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Joined: 27 Jul 2004, 17:42
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He did apologise for his bad English ... :wink:

What he was trying to say was that the FOV is no different between 16:10 and 16:9 ... :(

I agree it looks awesome ... but it will look better once the "Next Generation" content is enabled ... see my pictures above.


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PostPosted: 02 Apr 2006, 18:59 
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Joined: 22 Jan 2006, 09:02
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Bah! Where'd you get the Next-Gen edition! Link pls.


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PostPosted: 02 Apr 2006, 19:06 
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But it doesn't look anywhere near as nice as the 3D Gamers pic above ... :?

CodE-E ... could you take a shot in the same location as that D Gamers pic above ? ... please ...


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PostPosted: 02 Apr 2006, 19:12 
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Joined: 15 Apr 2005, 13:46
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I made a little video which shows the difference between "normal" and "next gen". It's ~28 megs large. If somebody wants to host it for me, send me a PM. I've only got room for 10MB on my host. >_<


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PostPosted: 02 Apr 2006, 19:16 
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Sorry I can't host it for you but could you do this ...
CodE-E ... could you take a shot in the same location as that D Gamers pic above ? ... please ...


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PostPosted: 02 Apr 2006, 23:23 
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Joined: 08 Oct 2005, 19:26
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thought the demo without next gen lighting etc looked 3 yrs old. not a single good thing to crow about. Hope the next gen stuff makes a difference


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PostPosted: 03 Apr 2006, 00:05 
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Joined: 17 Oct 2005, 02:02
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This reminds me of the old sinclair spectrum and C64 days of lying screenshots.


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PostPosted: 03 Apr 2006, 07:49 
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I know for sure next gen is going to make a difference.
Have you ever played a game with shaders off and right after that with all kinds of shaders on.
The complete game is affected by it. Nothing looks the same.
Especially something as simple as bumpmapping makes a HUGE difference on textures.

So i think it would be best not to take any conclusions before you get your hands on the complete game. :D


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