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 Post subject: Insurgency, HL2 Mod.
PostPosted: 09 Jul 2007, 20:56 
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Joined: 03 Jul 2007, 13:33
Posts: 6
I beleave that they are making a new patch or something to help with the FPS, Dunno how but by all accounts there going to make it better, As its still HL2 engine so.

Luke


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 Post subject: Insurgency, HL2 Mod.
PostPosted: 09 Jul 2007, 23:24 
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Joined: 17 Dec 2006, 16:00
Posts: 53
It is frustrating not only not knowing who you've killed, but also who got you!!!! I agree that it does add to tyhe realism.

I say no to crosshairs!!! The game is awesome without them!


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 Post subject: Insurgency, HL2 Mod.
PostPosted: 01 Aug 2007, 07:32 
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Joined: 17 Dec 2006, 16:00
Posts: 53
So I've been playing this since it came out and loving it. Really saw it as something revolutionary. Minimal HUD, fast moving maps, no fancy sounds and a lot of teamwork.

Most of that has all but disappeared. The graphics were ratched down for a more universal playability, the choke points have been discovered by players, servers are starting to put CS effects such as sounds and kill-tells as well as rampant spawn camping. Scared most of the serious players away leaving a LOT of empty servers for this mod.

A topic discussing why players were leaving reached 14 pages on the insurgency forum before it was locked.

So whats the upside to all this?

It made me start up Americas Army again. I'd been patching the game all along, just not getting any time with it.

Wow!

Just spent about 7 hours playing it, the new maps, great gameplay, best of all fairly mature players!


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 Post subject: Insurgency, HL2 Mod.
PostPosted: 01 Aug 2007, 17:01 
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Joined: 20 Feb 2007, 05:14
Posts: 544
...servers are starting to put CS effects such as sounds and kill-tells...


I thought I was the only one who found that stuff annoying. Where are the "pure" servers! Every server I join is like Unreal Tournament; if I wanted to play that I'd fire it up. :


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 Post subject: Insurgency, HL2 Mod.
PostPosted: 26 Aug 2007, 07:50 
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Joined: 03 May 2006, 00:02
Posts: 27
Next patch is supposed to be real nice.




Patch News
We're working hard on a patch that is going to be released as soon as possible, with the next update to follow. We don't know if it's going to be 1.2 or something else yet, but here is what it's currently looking like:

Added Overhead Map feature
Added Commander Promotion feature (commander is no longer a class, but instead is an earned responsibility)
New Team/Squad Selection Menu with player customization and weapon selection
Improved linux server support
Reduction of client-side crashes
Team autobalance
Measures against TK'ing and spawn camping
Objective capture requirements and times tweaked due to popular demand
Improved navigation (people should know where to go, what to do, a lot easier)
Improved damage model
Lowered player viewheight so players cant hit you when completely concealed
Various map improvements and optimizations
Spectator improvements
Fixed M203 issues
Fixed various exploits
Fixed various small bugs
Many of you have been asking for an ETA and that's not an unreasonable request if you're dealing with a commercial product. However, this mod is being made entirely by a crew of volunteers and being given away for free. As such, they're not required to be at their PC working x hours a week on it and other things take priority. They're all as enthusiastic about playing insurgency as you are, so you can be sure that they're eager to get the next update out and improve everyone's gaming experience.

The level of activity I see behind the scenes here is huge, the operation is organized in a professional manner and there are sensible systems in place to move development along. We know it's frustrating having to put up with some of the bugs. What I'll say is this: it takes time to fix things properly. We want the next update to be a success and that means we have to get it right. Your insmod gaming isn't going to be improved by a half-finished update.

Here are some things we plan on addressing in future patches after the one we're currently working on:
Continuation of bug fixing and gameplay tweaking/improving
Focus on rewarding players for capturing objectives and following orders
Focus on improving league support
Tutorial/Training map
New and improved weapons, maps, and other content
Global stats system
Improved interfaces
Improved voice communications
Improved commander system
Improved gore, explosions, and other effects
Introduction of experimental sound-immersion features
Continuation of the optimization process
New gametypes revolving around light infantry vehicles and explosives
New theater of play (still being brainstormed)


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 Post subject: Insurgency, HL2 Mod.
PostPosted: 04 Sep 2007, 19:48 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
A commercial developer would have a hard time filling a patch list like that. Good luck to whoever. :)


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 Post subject: Insurgency, HL2 Mod.
PostPosted: 05 Sep 2007, 00:02 
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Joined: 17 Dec 2006, 16:00
Posts: 53
Well the servers are all but empty just lately so..........


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