"]Heres a little image I made. Might help you guys educate some people out there (though that seems impossible at times)
I actually do understand all of that, that is why I am here.
But the devs seem to either not understand FOV, or understand H+, or, dare I say it... both?
I'm trying to find some way to argue that they thought they were right...? Just in case they argue that the FOV is correct for WS, it is just wrong for 4:3...
They either don't understand FOV, or went with BF's example?
Dunno, I don't game much, hadn't played a game in six months, but as I said, it's very obvious their implementation is wrong when you consider what zoom level would occur with a TH2G user...
Be nice to understand the logic when a dev actually ships a product in this state though, no? (this is the first game I've played with the issue, to my knowledge... HL2/Doom 3/FC are H+? BF, which I have never played, keeps the FOV identical as it is viewed as a "cheat")
Or is it just accepted in WSGF to just accept it's wrong, and just needs to be fixed? In the event it's a misunderstanding on the dev's part?
I truly do get the feeling they are (like i showed) taking a look back at their math, and seeing it as they first saw it... they didn't take into account that a crop is a zoom, and the more WS you get, the worse the zoom becomes... And ignoring that the FOV never changes for any resolution applied...
So, the only correct thing to do right now is play at 4:3 'til it's fixed?
Lastly, right as I am thinking about finally taking the TH2G plunge (for racing sims...), this has to happen, to make it clear that support just isn't to be expected...