Hi all, it's a new year and we get to look back on 2012 and decide which games were our favorite for widescreen and multi-mon play, and which were the most frustrating!
There were some pretty major games out this year, check out the full list of 2012 releases for games that we have Detailed Reports on here:
http://www.wsgf.org/mgl/releases/2012You can check out the 2011 awards here:
http://www.wsgf.org/article/2011-wsgf-awardsSo we've got a few awards to nominate for!
Mainstream Developer of the Year - last year, Codemasters took this out for their continual support of multimon setups with their racing series. However, they seemed to have dropped the ball this year with F1 Racestars. Which mainstream developer deserves a mention this year?
Indie Developer of the Year - Mojang took this out last year, showing that a small developer can still put out a game that supports widescreen and multimon despite having limited resources with their hit game Minecraft.
Game of the Year - DiRT3 won the voting for this game, handing Codemasters 2 awards in the one year. Which game do you think is worthy of nomination for the voting this year? It must support both widescreen and multimon perfectly (A grade for both) to be considered - we don't award 'almost'.
Finally, we have the
Narrow-Minded Award. Bethesda won this with their continual breaking of Skyrim, which kept our coders constantly busy trying to release new patches so we could all play in multi-monitor goodness. Who has frustrated you this year with their continual contempt for our community?
Cast your nominations into the rink and we'll assess them for suitability to go to vote! This is your say, your turn to award the developers who have treated you right (or wrong, depending on which award you want to give them!).